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Topic: start for 5 player, 7 player and 8 player map

gnarfk
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Posted at: 2019-12-02, 21:24

Nordfriese wrote:

Okay I can reproduce in-game on 7lakes. Probably the script sets invalid resource amounts?

@gnarfk: The highest permitted amounts for iron, coal, stones and gold is 20, please check if it´s your script

Oh ! i did not know anything about this ... i can fix it for my next maps ... Maybe there are other things like that i need to know ?


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WorldSavior
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Posted at: 2019-12-03, 20:27

Nordfriese wrote:

@gnarfk: The highest permitted amounts for iron, coal, stones and gold is 20, please check if it´s your script

Maybe this should be changed, because it's rather low. Especially as mines produce since build20 the correct amount of resources and not more than they should.


Wanted to save the world, then I got widetracked

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GunChleoc
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Posted at: 2019-12-29, 21:46

What do you think would be a reasonable max amount?

Edited: 2019-12-29, 21:47

Busy indexing nil values

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WorldSavior
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Posted at: 2019-12-29, 22:11

GunChleoc wrote:

What do you think would be a reasonable max amount?

50 or even 100


Wanted to save the world, then I got widetracked

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hessenfarmer
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Posted at: 2020-01-03, 20:14

I believe we shouldn't go to high else we end with nearly infinite mines. Remember this is a value of 1 field even a radius 1 mine has 7 of them and this increases more then linear with radius. So for me 40 might be a reasonable max value but I can live with 50. !00 is far too much imho.


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trimard
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Posted at: 2020-01-04, 11:33

hessenfarmer wrote:

I believe we shouldn't go to high else we end with nearly infinite mines. Remember this is a value of 1 field even a radius 1 mine has 7 of them and this increases more then linear with radius. So for me 40 might be a reasonable max value but I can live with 50. !00 is far too much imho.

Well it's the choice of the mapmaker. What if he wants to makes a very small patch of ore but with very high amount inside?


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Solstice_s_Return
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Posted at: 2020-02-04, 08:23

If the max amount is in a range of 50-100, that should beincluded in some kind of an introductory information piece that a new user gets until he choses not to show it anymore. It should also be told that why the max amount is so high.

I also got an idea related to this. If the amount is going to be high, then what if only about 80% would be easily mineable and past that point the output starts to fall and the mine says that the main vein is depleted. Then when everything is extracted, the mine says that it is empty.


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hessenfarmer
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Posted at: 2020-02-04, 09:15

Solstice_s_Return wrote:

If the max amount is in a range of 50-100, that should beincluded in some kind of an introductory information piece that a new user gets until he choses not to show it anymore. It should also be told that why the max amount is so high.

I also got an idea related to this. If the amount is going to be high, then what if only about 80% would be easily mineable and past that point the output starts to fall and the mine says that the main vein is depleted. Then when everything is extracted, the mine says that it is empty.

if a map is made with our editor you simply can't assign more then the max amount of any ressource to a node. The problem only arose due to a map created with a python script outside the editor.
In fact efficiency is already dropping when mines get depleted. In the past it was even dropping efficiency that fast that it got a problem for mines with a big working area (namely atlanteans) so we relaxed this a bit.


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GunChleoc
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Posted at: 2020-02-07, 10:00

Are we agreed on allowing 50 then?


Busy indexing nil values

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hessenfarmer
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Posted at: 2020-02-07, 10:20

GunChleoc wrote:

Are we agreed on allowing 50 then?

+1 from my side


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