Topic: new tribe: amazons
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	Nordfriese | 
	
	 
    
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    2019-09-30, 09:08 UTC+2.0
        
    
	 Most wares are uploaded to the branch now (including mipmaps). I´ll not start pushing the buildings/workers/ship until the spritesheet branch is merged so I won´t have to reexport everything so soon. Just to check, regarding the workers: Are we thinking of "Amazons" as South American natives or as the same-named tribe in Greek mythology?  
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	king_of_nowhere 
			
		
	
	Topic Opener  | 
	
	 
    
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    2019-09-30, 15:00 UTC+2.0
        
    
	
 south amricans of the amazon basin, though some elements of greek mythology would not be amiss.  
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	GunChleoc | 
	
	 
    
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    2019-09-30, 15:21 UTC+2.0
        
    
	
 I have merged the branch now to unblock you. Busy indexing nil values  
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	hessenfarmer 
			
		
	
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    2019-10-02, 20:51 UTC+2.0
        
    
	 I have fixed the machete in my fork. Shall i make a pull request to get it in the main branch.   
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	GunChleoc | 
	
	 
    
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    2019-10-03, 16:28 UTC+2.0
        
    
	 I have edited the appveyor.yml to build the amazons branch, so a build has been triggered now: https://ci.appveyor.com/project/widelands-dev/widelands/builds/27856344 It will now build on every commit added to the branch. 
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    2019-10-03, 16:29 UTC+2.0
            
         
	
    
	Busy indexing nil values  
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	hessenfarmer 
			
		
	
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    2019-10-03, 16:55 UTC+2.0
        
    
	
 thanks. I made some further fixes today. I tested the fix of the water gatherer and it works well. the hunter gatherer is working well as well. I also saw some of the new graphics of Nordfriese they are looking very promising.  
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	king_of_nowhere 
			
		
	
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    2019-10-04, 18:53 UTC+2.0
        
    
	 i haven't playtested in a while. currently fairly busy, but most of all i'm hoping for the fix to the displaced wares on saved game. i'd like to run amazonians on some challenge maps. I expect no metal challenge will become a breeze  I should look more into early game economy, see if I can speed it up to decent functionality of the warrior gathering in the first hour of game. but can't bring myself to try hard for optimization there.  
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	Nordfriese | 
	
	 
    
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    2019-10-28, 18:37 UTC+1.0
        
    
	 I lost all my worker and ship modelling during my last system upgrade, and just naturally none of it had been backed up or uploaded yet…   
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	hessenfarmer 
			
		
	
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    2019-10-28, 20:22 UTC+1.0
        
    
	
 No worries always a pity to loose precious work. Everytime this did happen to me I promised myself to make backups next time  
 oh in this case I wish you a quick and good recovery. There is nothing more valuable than a good health.  
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	hessenfarmer 
			
		
	
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    2019-12-01, 23:24 UTC+1.0
        
    
	 Ok I made some progress with the Ai handling. Nordfriese made some new graphics so playtesting is very welcomed now.  
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