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Topic: new tribe: amazons

Nordfriese
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Posted at: 2019-09-30, 09:08

Most wares are uploaded to the branch now (including mipmaps). I´ll not start pushing the buildings/workers/ship until the spritesheet branch is merged so I won´t have to reexport everything so soon.

Just to check, regarding the workers: Are we thinking of "Amazons" as South American natives or as the same-named tribe in Greek mythology?


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king_of_nowhere
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Posted at: 2019-09-30, 15:00

Nordfriese wrote:

Most wares are uploaded to the branch now (including mipmaps). I´ll not start pushing the buildings/workers/ship until the spritesheet branch is merged so I won´t have to reexport everything so soon.

Just to check, regarding the workers: Are we thinking of "Amazons" as South American natives or as the same-named tribe in Greek mythology?

south amricans of the amazon basin, though some elements of greek mythology would not be amiss.


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GunChleoc
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Posted at: 2019-09-30, 15:21

Nordfriese wrote:

Most wares are uploaded to the branch now (including mipmaps). I´ll not start pushing the buildings/workers/ship until the spritesheet branch is merged so I won´t have to reexport everything so soon.

I have merged the branch now to unblock you.


Busy indexing nil values

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hessenfarmer
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Posted at: 2019-10-02, 20:51

I have fixed the machete in my fork. Shall i make a pull request to get it in the main branch.
How do we get a windows build for KoN to test the new things? When is a appveyor build triggered exactly?


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GunChleoc
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Posted at: 2019-10-03, 16:28

I have edited the appveyor.yml to build the amazons branch, so a build has been triggered now: https://ci.appveyor.com/project/widelands-dev/widelands/builds/27856344

It will now build on every commit added to the branch.

Edited: 2019-10-03, 16:29

Busy indexing nil values

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hessenfarmer
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Posted at: 2019-10-03, 16:55

GunChleoc wrote:

I have edited the appveyor.yml to build the amazons branch, so a build has been triggered now: https://ci.appveyor.com/project/widelands-dev/widelands/builds/27856344

It will now build on every commit added to the branch.

thanks. I made some further fixes today. I tested the fix of the water gatherer and it works well. the hunter gatherer is working well as well. I also saw some of the new graphics of Nordfriese they are looking very promising.


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king_of_nowhere
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Posted at: 2019-10-04, 18:53

i haven't playtested in a while. currently fairly busy, but most of all i'm hoping for the fix to the displaced wares on saved game. i'd like to run amazonians on some challenge maps.

I expect no metal challenge will become a breeze face-tongue.png

I should look more into early game economy, see if I can speed it up to decent functionality of the warrior gathering in the first hour of game. but can't bring myself to try hard for optimization there.


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Nordfriese
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Posted at: 2019-10-28, 18:37

I lost all my worker and ship modelling during my last system upgrade, and just naturally none of it had been backed up or uploaded yet… face-sad.png
I am sorry that it takes so long; also I was ill and am not fully recovered yet so I´m still a bit slow about it…


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hessenfarmer
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Posted at: 2019-10-28, 20:22

Nordfriese wrote:

I lost all my worker and ship modelling during my last system upgrade, and just naturally none of it had been backed up or uploaded yet… face-sad.png

No worries always a pity to loose precious work. Everytime this did happen to me I promised myself to make backups next time face-wink.png

I am sorry that it takes so long; also I was ill and am not fully recovered yet so I´m still a bit slow about it…

oh in this case I wish you a quick and good recovery. There is nothing more valuable than a good health.


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hessenfarmer
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Posted at: 2019-12-01, 23:24

Ok I made some progress with the Ai handling. Nordfriese made some new graphics so playtesting is very welcomed now.


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