kaputtnik
Joined: 2013-02-18, 19:48
Posts: 2442
OS: Archlinux
Version: current master
One Elder of Players
Location: Germany
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Posted at: 2019-04-16, 20:19
Thanks ModellbahnerTT!
Fight simulator for Widelands: https://wide-fighter.netlify.app/
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2019-04-16, 20:25
GunChleoc wrote:
WorldSavior wrote:
- Fiddle with the user interface and try to break stuff
Breaking which stuff, for example?
I wasn't thinking of anything specific - be creative.
Okay
ModellbahnerTT wrote:
The german translation for all campaigns is good but from frisian2 I have it not checked in the game. Maybe it will be a little bit to hard for not so good players to play frisian2.
Even if they know what will be going on? I remember that the barbarians didn't expand, so I could use as much time as I wanted to create a huge army, so everything was very easy from this moment on.
Someone already mentioned it in a bug report: Even if one builds a military building (when the empire forbids expanding) which doesn't change any border, one gets the same punishment as expanding. Has this bug already been fixed?
Wanted to save the world, then I got widetracked
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hessenfarmer
Joined: 2014-12-11, 22:16
Posts: 2656
One Elder of Players
Location: Bavaria
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Posted at: 2019-04-16, 22:28
I think it is just a textual issue. The text needs to be altered to forbid the construction of military buildings. which would go along with the reason not to waste the wares that need to be given to the empire. However I never saw a bug report for this.
For the barbarains expansion this is tricky. sometimes they manage to leave the small valley sometimes not. maybe with better AI settings they would do better.
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2019-04-16, 23:02
hessenfarmer wrote:
I think it is just a textual issue. The text needs to be altered to forbid the construction of military buildings. which would go along with the reason not to waste the wares that need to be given to the empire. However I never saw a bug report for this.
I'd say that it would be too harsh to forbid building military buildings: If you have already dismantled many of them, the empire will destroy a lot of land because it keeps expanding.
Wanted to save the world, then I got widetracked
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hessenfarmer
Joined: 2014-12-11, 22:16
Posts: 2656
One Elder of Players
Location: Bavaria
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Posted at: 2019-04-17, 08:47
I would not change the mechanics of this scenario.
The empire does forbid to waste material for buildings instead of delivering them to the warehouse. This fits fully into the arrogant attitude of the character in this scenario. The Frisians however do spy on the empire and get a hint how to trick around the empire. once this trick is used to get some gold it will be a race of the economy to attack the empire. Other wise you could try to fulfil the demand. I played either way and it was possible even without knowing about the trick.
However this scenario might need a second or third attempt, which is not bad in my opinion. I remember King_of_nowheres challenge maps being fun although some attempts were necessary.
So +1 for adjusting the text to be precise on what is forbidden by the empire, as this is confusing the player otherwise.
-1 for changing the scenario scripting
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ModellbahnerTT
Joined: 2009-07-19, 10:58
Posts: 70
Likes to be here
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Posted at: 2019-04-17, 09:18
Also +1 for adjusting the text to make it clear.
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GunChleoc
Topic Opener
Joined: 2013-10-07, 14:56
Posts: 3324
One Elder of Players
Location: RenderedRect
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Posted at: 2019-04-17, 09:23
I think this should be discussed in a separate branch for the Frisian campaigns - we will not be making improvements of this kind for Build 20, so the discussion will be lost here.
Busy indexing nil values
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2019-04-18, 00:25
GunChleoc wrote:
We'll finally go into winter freeze today
I'd like us to test the following things manually before the release - who wants to help?
- Test replays with all win conditions
Just tested for each win condition one replay. Everything worked fine
Wanted to save the world, then I got widetracked
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GunChleoc
Topic Opener
Joined: 2013-10-07, 14:56
Posts: 3324
One Elder of Players
Location: RenderedRect
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Posted at: 2019-04-18, 07:22
Excellent! Thank you everybody for testing!
Speaking of which, our tester for the last remaining bug has also come back to us and confirmed that my fix works, so we have one final merge request up: https://code.launchpad.net/~widelands-dev/widelands/bug-1818494-no-negative-zoom/+merge/366250
Busy indexing nil values
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2019-04-18, 19:17
GunChleoc wrote:
We'll finally go into winter freeze today
I'd like us to test the following things manually before the release - who wants to help?
- Play a multiplayer game
I just won an 1vs2. Worked very well, no crashes/desyncs at all, 2:42 game time
Wanted to save the world, then I got widetracked
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