Topic: uploaded some maps
teppo |
Posted at:
2018-02-20, 19:15 UTC+1.0
This might (=did not try) be quite easy to make the situation slightly better:
If the first program fails (95% odds after trying on depleted mine), the next steps are not considered. If the miner would skip more programs, the 5% odds would be spared to the correct step in the production program. The downside would be that the mines would be somewhat slower, as more steps would be skipped. Even after this change, if the economy lacks everything, mostly granite would come out of the crystal mine. ![]() ![]() |
Speter![]() Topic Opener |
Posted at:
2018-02-21, 00:41 UTC+1.0
In case anyone wants a bit of 'help' with "islands 6", the image below colours each island so you can understand the maze.
The remaining green island links the 2 gold-bearing islands.
Edited:
2018-11-30, 09:13 UTC+1.0
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GunChleoc![]() |
Posted at:
2018-02-21, 16:03 UTC+1.0
Let's continue the Crystalmine discussion in https://wl.widelands.org/forum/topic/4212/ Busy indexing nil values ![]() ![]() |
Speter![]() Topic Opener |
Posted at:
2018-02-26, 08:24 UTC+1.0
I've uploaded another map - "diagonal grid maze 4". It looks quite boring on the mini-map... The diagram below 'explains' the map (I hope). The numbers are the 'tile-distance' from the headquarters. As you can see, the map is symmetrical. The black lines show places where you can cross to the next "tile". Finally, you might like to download an image of the map, but note that it is 5.94 MB (2282x1223px). I find this map useful - I have a dual-screen setup. ![]() ![]() |