Topic: Sub-tournament
WorldSavior![]() |
Posted at:
2017-12-06, 20:49 UTC+1.0
Yes, I stopped most of my trainingssites. But I think that it was a good move: Doing this increased the amount of wares a lot, so I could start to expand much better. I should have done it earlier Wanted to save the world, then I got widetracked ![]() ![]() |
einstein13![]() Topic Opener |
Posted at:
2017-12-06, 22:26 UTC+1.0
So there was a chance to win with you. But it was rather 10% than 80% einstein13 ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-12-07, 15:13 UTC+1.0
Isn't that still too optimistic?
If you have 3 trainingssites, at least one of it must be a colosseum. So this means that your production would be not bigger than 2 trainings camps. And 2 trainings camps are slower than 2 dungeons, even if the dungeons have only 80% productivity. And I had 3 of those dungeons which I could have let work again - and already a really big army Wanted to save the world, then I got widetracked ![]() ![]() |
einstein13![]() Topic Opener |
Posted at:
2017-12-08, 00:51 UTC+1.0
I just mention our talk, when I assumed two scenarios: small chances to win with you (10% is only the name here) and huge chances to win with you (80% is just the name here). I can't calculate any probability/chances of win for both of us.
For me "trainingsite" means colloseum + training camp in one place, so that they can produce fully promoted soldiers at once. It will be much faster (~50%) than 2 pairs of labirynt + dungeon. einstein13 ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-12-08, 15:03 UTC+1.0
Okay...
I don't see that. My calculation tells me that an economy with 3 trainingscamps can "produce" fully promoted soldiers not even 10% faster than a full economy with 2 labyrinths... And I wouldn't be surprised if the bigger power of atlantean elite-soldiers could equalize 10% And I had such an economy with 3 labyrinths and it would have been possible to increase it by 33%... Wanted to save the world, then I got widetracked ![]() ![]() |