Topic: Many crashes
Tibor Topic Opener |
Posted at: 2017-10-23, 11:32
Hi, I have been playing a lot lately, but I found that the game crashes really a lot. Like every 20 minutes... I have backtraces and they points to different code everytime. F.e. - removing immovable or drawing a text, but also to other places in the code. Am I the only one who gets such frequent crashes? What can be an issue? I am using own compilation script so can the problem be compilation flags? Or is it something arch-linux specific? Top Quote |
WorldSavior |
Posted at: 2017-10-23, 11:43
Do you play trunk? I also had a lot of crashes there, maybe not every 20 minutes, but also often. Build19 is much more stable... Wanted to save the world, then I got widetracked Top Quote |
Tibor Topic Opener |
Posted at: 2017-10-23, 12:01
Yes, it is trunk. And what is strange it is really from various places in code.... Top Quote |
kaputtnik |
Posted at: 2017-10-23, 17:15
I can't confirm this for my archlinux installation. At least not every 20 minutes... but i am playing not that often. I use allways the compile script. There is a bug report random seeming crashes. Maybe some of your found bugs is mentioned there? Fight simulator for Widelands: |
Tibor Topic Opener |
Posted at: 2017-10-23, 21:24
I read on internet that perhaps this can be caused by user ulimits (ulimits -a), especially stack size. I have 8192kb, you probably have the same... Top Quote |
kaputtnik |
Posted at: 2017-10-24, 06:36
ulimits -a gives me (excluded unlimted values):
I guess these are the same values as yours. Fight simulator for Widelands: |
Tibor Topic Opener |
Posted at: 2017-10-24, 06:42
Looks same. So this is probably not a problem... Top Quote |
GunChleoc |
Posted at: 2017-10-24, 20:24
I know that there is a crash in the font renderer that is sometimes triggered by the Collectors status messages - it's also in that bug. Busy indexing nil values Top Quote |
Tibor Topic Opener |
Posted at: 2017-10-24, 20:57
My very subjective feeling is that ulimit tweak improved the situation.... not fixed, just mitigated.. Top Quote |