Topic: New building graphics
kaputtnik |
Posted at: 2016-02-03, 21:39
Just a screenshot on different terrains: I think king_of_nowhere is right. An GunChleoc is partially right A good solution is maybe to make the big circles darker (like CunChleoc wants), make turquoise parts transparent (or partly transparent) so the color of terrains shines through, and remove all trees (like king_of_nowhere wants). Just an opinion DragonAtma: Thanks for your contribution. In the end we will have new cool stuff and you're one of the developers! Edited: 2016-02-03, 21:40
Fight simulator for Widelands: |
GunChleoc |
Posted at: 2016-02-04, 08:38
And the road with its end point that is painted underneath the building will shine through as well. We can't have a transparent ground in buildings, which is why DragonAtma painted the tiles in the first place. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2016-02-04, 10:10
Ah... you're right (as ever) I still like the first shot mostly. Trying to rebuild the road pattern for the floor doesn't look good in my opinion. Fight simulator for Widelands: |
GunChleoc |
Posted at: 2016-02-04, 11:24
Maybe using the green texture from the dungeon would look best? Busy indexing nil values Top Quote |
DragonAtma Topic Opener |
Posted at: 2016-02-04, 15:13
The green texture form the dungeon is grass, which some people want me to remove. But the Atlanteans are fond of grass; they use it on all but the smallest military buildings (even in deserts), so it feels reasonable to me to keep the grass and trees.
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DragonAtma Topic Opener |
Posted at: 2016-02-06, 03:04
It's a bird! It's a plane! It's another attempt!
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einstein13 |
Posted at: 2016-02-06, 08:30
Maybe I am not a good voice for this topic, but I like all of attempts! I can't see the major difference between the buildings and I can't see the problems except "road connections" between flag and building gate. einstein13 |
GunChleoc |
Posted at: 2016-02-06, 10:44
The road connections are just a matter of defining the correct hotspot in the init.lua. As to the trees, Atlanteans are technologically advanced, so they probably have irrigation New screenshot - I think we have a winner I have added the graphics to the branch. Busy indexing nil values Top Quote |
kaputtnik |
Posted at: 2016-02-06, 12:28
Yes. looks good Thank you very much DragonAtmar for being so patient to us And to spend so much time into this although with your trouble regarding the snow storm. Hope the weather is better now... Fight simulator for Widelands: |
DragonAtma Topic Opener |
Posted at: 2016-02-06, 20:56
I'm glad you like it; that means i can turn to working on the empire's conscription center (or whatever we decide to call it).
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