Topic: Button "next" in Building window
kaputtnik Topic Opener |
Posted at: 2015-06-03, 23:00
The next one: Look at the first row rightest 2 buildings: I dismantled these buildings. The icons gray out but the productivity values are still visible. Closing the menu and open it again let disappear the productivity numbers. Fight simulator for Widelands: |
GunChleoc |
Posted at: 2015-06-04, 08:13
Thanks, both fixed Busy indexing nil values Top Quote |
GunChleoc |
Posted at: 2015-06-09, 09:04
I have now merged the branch for this. Thank you all for your input and testing Busy indexing nil values Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-06-09, 20:50
Really great ... And i hope that all the other players like the new buildings menu Fight simulator for Widelands: |
Venatrix |
Posted at: 2015-06-10, 10:37
I do, I just wonder, whether the texts in Tutorial 4 should be changed to explain the window more in detail? Or at least, go over them if they’re still fitting… Two is the oddest prime. Top Quote |
wl-zocker |
Posted at: 2015-06-10, 12:16
Good catch. I will do some changes. "Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
wl-zocker |
Posted at: 2015-06-10, 14:27
Ok, branch is ready: https://code.launchpad.net/~widelands-dev/widelands/building-statistics-window-tut04/+merge/261615. GunChleoc, once more your proofreading skills are needed I noticed two issues with the new window:
"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg Top Quote |
GunChleoc |
Posted at: 2015-06-10, 17:47
I have no time to test the code, but I did proofread the strings
Noted and confirmed.
This will be easier to do in the One Tribe branch, so I have added a note in the bug there: https://bugs.launchpad.net/widelands/+bug/1368133/comments/24 Busy indexing nil values Top Quote |
kaputtnik Topic Opener |
Posted at: 2015-12-15, 22:15
Is it possible to add the number of already build buildings in the "Place buildings" window? The window that appear during gameplay if you click on a build place. This would give information just when you need it: There is a place for a medium size building, click on it and decide what building you want to place here, then it would be great to have the information how many bakeries/mills/other medium building/ you already have. Fight simulator for Widelands: |
GunChleoc |
Posted at: 2015-12-16, 09:58
How would you like to display the information? I could imagine showing it in the same way as for the statistics window. That might confuse new player though, because they won't know what the numbers mean. Maybe add the information to the tooltip, where we can be more verbose? Busy indexing nil values Top Quote |