Changes in BlueprintSoldiersNotFromWarehouse
Revision Differences of Revision 5
# A proposal to change the way soldiers are created. ¶¶
### Related links: ¶
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* Discussion: <https://bugs.launchpad.net/widelands/+bug/536247> ¶
* Blueprint: <https://bugs.launchpad.net/widelands/+bug/536247> ¶
* Related Article: <http://wl.widelands.org/wiki/StockLevels/> ¶
* Addidtional aspect (instant soldiers) <https://bugs.launchpad.net/widelands/+bug/669922/comments/10> ¶
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## Overview ¶
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Currently, soldiers are produced at the warehouse in a manner that confuses new players and can cause stock problems. It is also nearly impossible to specify where a soldier should be made. Thus there are strategic and ease-of-use reasons to separate solder production to it's own building like other wares, rather than be made at a warehouse like workers. This is not the only option but I believe it to be a good one. ¶
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This can also be integrated into Desired Stock Levels <http://wl.widelands.org/wiki/StockLevels/> ¶
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Here is a quick breakdown of benefits and drawbacks of this system as opposed to the current system. ¶
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Benefits: ¶
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* the separate Building (working name = casern) could require some time for each soldier to receive some basic military education. If so, the problem, that a stock of basic weapons (and armour) really is a hidden strenght and converts into "instant soldiers" is solved in a very transparent way for all players. ¶
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Drawbacks: ¶
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* list ¶
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## Current State ¶
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## Suggestions ¶
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## Changes to the Game ¶
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### A heading ¶
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## Roadmap ¶
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The following items will be handled by this blueprint: ¶
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