Romans - Buildings_

The Tribes All - Wares All - Workers All - Buildings All Immovables All Graphics All Sounds
The Romans Tribe Romans - Wares Romans - Workers Romans - Buildings Romans - Immovables Romans - Graphics [Romans - Sounds]/wiki/Romans%20-%20Sounds_/

All Buildings of the Romans Tribe

id group size technical name
image
tribe upgrade build cost
enhancement cost
dismantle propertis notice
01 Warehouse romans_building_
port
Port



















soldier garrison capacity : 12

soldier heal per second : 220

conquer radius : 6

vision radius : 8
-
02 Warehouse romans_building_
headquarters
Headquarters



soldier garrison capacity : 12

soldier heal per second : 240

conquer radius : 8

vision radius : 12
not
buildable

not
dismantable
03 Warehouse romans_building_
warehouse
Warehouse

















soldier garrison capacity : 0

soldier heal per second : 220

conquer radius : 0

vision radius : 4
-
04 Warehouse romans_building_
shed
Shed




storage types and capacity :









05 Militarysite romans_building_
lookout_post
Lookout
Post



Watch
Post

soldier capacity : 1

soldier heal per second : 60
conquer radius : 6

vision radius : 8
-
06 Militarysite romans_building_
watch_post
Watch
Post





soldier capacity : 2

soldier heal per second : 80
conquer radius : ?

vision radius : ?
not
direct
buildable
07 Militarysite romans_building_
lookout_tower
Lookout
Tower



Watch
Tower




soldier capacity : 2

soldier heal per second : 100

conquer radius : ?

vision radius : ?
-
08 Militarysite romans_building_
watch_tower
Watch
Tower









soldier capacity : 4

soldier heal per second : 120

conquer radius : ?

vision radius : ?
not
direct
buildable
09 Militarysite romans_building_
barricade
Barricade



Barrier



soldier capacity : 4

soldier heal per second : 140

conquer radius : ?

vision radius : ?
-
10 Militarysite romans_building_
barrier
Barrier









soldier capacity : 6

soldier heal per second : 160

conquer radius : ?

vision radius : ?
not
direct
buildable
11 Militarysite romans_building_
fortress
Fortress



Castle









soldier capacity : 6

soldier heal per second : 180

conquer radius : ?

vision radius : ?
-
12 Militarysite romans_building_
castle
Castle













soldier capacity : 12

soldier heal per second : 200

conquer radius : ?

vision radius : ?
not
direct
buildable
13 Militarysite romans_building_
mountain_post
Mountain
Post



Mountain
Tower








soldier capacity : 2

soldier heal per second : 40

conquer radius : 6

vision radius : ?
-
14 Militarysite romans_building_
mountain_tower
Mountain
Tower













soldier capacity : 1

soldier heal per second : 20

conquer radius : 4

vision radius : ?
not
direct
buildable
15 Productionsite romans_building_
marble_mine
Marble
Mine



Deep
Marble
Mine



*
*
=


mining radius : 2
yield : 50%
when empty : 5%
-
16 Productionsite romans_building_
deep_marble_mine
Deep
Marble
Mine






*
*
=


mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
17 Productionsite romans_building_
coal_mine
Coal
Mine



Deep
Coal
Mine



=

mining radius : 2
yield : 50%
when empty : 5%
-
18 Productionsite romans_building_
deep_coal_mine
Deep
Coal
Mine






=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
19 Productionsite romans_building_
copper_mine
Copper
Mine



Deep
Copper
Mine



=

mining radius : 2
yield : 50%
when empty : 5%
-
20 Productionsite romans_building_
deep_copper_mine
Deep
Copper
Mine






=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
19 Productionsite romans_building_
copper_diggery
Copper Diggery
Mine






=
+ Immovable Copper Pit
For Maps
that don't
have
Ressource
'Copper'
21 Productionsite romans_building_
iron_mine
Iron
Mine



Deep
Iron
Mine



=

mining radius : 2
yield : 50%
when empty : 5%
-
22 Productionsite romans_building_
deep_iron_mine
Deep
Iron
Mine






=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
23 Productionsite romans_building_
gold_mine
Gold
Mine



Deep
Gold
Mine



=

mining radius : 2
yield : 50%
when empty : 5%
-
24 Productionsite romans_building_
deep_gold_mine
Deep
Gold
Mine






=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
25 Productionsite romans_building_
clay_mine
Clay
Mine



Deep
Clay
Mine








=

mining radius : 2
yield : 50%
when empty : 5%
-
26 Productionsite romans_building_
deep_clay_mine
Deep
Clay
Mine










=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
25 Productionsite romans_building_
clay_diggery
Clay Diggery
Mine











=
+ Immovable Clay Pit
For Maps
that don't
have
Ressource
'Clay'
35 Productionsite romans_building_
well
Well



Deep
Well




=

mining radius : 2
yield : 50%
when empty : 5%
-
36 Productionsite romans_building_
deep_well
Deep
Well







=

mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
37 Productionsite romans_building_
cistern
Cistern







=

working radius : 7
not
direct
buildable

Requires
a free
Coast
27 Productionsite romans_building_
quarry
Quarry







x5 Immovable Rocks =


working radius : ?
-
28 Productionsite romans_building_
woodcutters_house
Woodcutter´s
House



Forester´s
House




Immovable Tree =


=


=

working radius : 12
Can support
construction
of
Immovable
Wood Pile
29 Productionsite romans_building_
foresters_house
Forester´s
House







=
* x6 Immovable Tree Saplings
working radius : 5
not
direct
buildable
30 Productionsite romans_building_
hemp_planters_house
Hemp
Planter´s
House



Hemp
Collector´s
House




?=
* x6 Immovable Hemp Field Tiny
working radius : 5
-
31 Productionsite romans_building_
hemp_collectors_house
Hemp
Collector´s
House







Immovable Hemp Field Ripe=
Immovable Hemp Field Harvested *
working radius : 5
not
direct
buildable
32 Productionsite romans_building_
mushroom_pickers_house
Mushroom
Picker´s
House







Immovable Mushroom=

working radius : 12
not
direct
buildable
33 Productionsite romans_building_
fishers_house
Fisher´s
House



Cistern



* Bag =


=
Filetted Fish

working radius : 5
mining radius : 1
when empty : 5%
Requires
a free
Coast
34 Productionsite romans_building_
hunters_house
Hunter´s
House



Mushroom
Picker´s
House




(+++
+++
+++
+++) * Bag =


=
Filleted Meat
working radius : 12
-
38 Productionsite romans_building_
scouts_house
Scout´s
House







=
Discover the Map Areal in his working radius
working radius : 18
-
39 Productionsite romans_building_
sawmill
Sawmill







=
-
40 Productionsite romans_building_
stonemasons_house
Stonemason´s
House







=
-
41 Productionsite romans_building_
lime_kiln
Lime
Kiln



?=
?
-
42 Productionsite romans_building_
charcoal_kiln
Charcoal
Kiln



Coke
Kiln
?=
?
-
43 Productionsite romans_building_
coke_kiln
Coke
Kiln



?=
?
not
direct
buildable
44 Productionsite romans_building_
smelting_house
Smelting
House



Smelting
Works
?=
?
-
45 Productionsite romans_building_
smelting_works
Smelting
Works



?=
?
not
direct
buildable
46 Productionsite romans_building_
gold_smithy
Gold
Smithy



Mint ?=
?
-
47 Productionsite romans_building_
mint
Mint



?=
?
not
direct
buildable
48 Productionsite romans_building_
workshop
Workshop



Tool
Smithy
?=
?
-
49 Productionsite romans_building_
shield_smithy
Shield
Smithy



Helm
Smithy
?=
?
-
50 Productionsite romans_building_
tool_smithy
Tool
Smithy



Weapon
Smithy
?=
?
not
direct
buildable
51 Productionsite romans_building_
helm_smithy
Helm
Smithy



Armor
Smithy
?=
?
not
direct
buildable
52 Productionsite romans_building_
weapon_smithy
Weapon
Smithy



?=
?
not
direct
buildable
53 Productionsite romans_building_
armors_mithy
Armor
Smithy



?=
?
not
direct
buildable
54 Productionsite romans_building_
ropery
Ropery



Yarn
Spinnery
?=
?
-
55 Productionsite romans_building_
yarn_spinnery
Yarn
Spinnery



?=
?
not
direct
buildable
56 Productionsite romans_building_
weaving_mill
Weaving
Mill



Tailor
Shop
?=
?
-
57 Productionsite romans_building_
butcher_shop
Butcher
Shop



Tannery ?=
?
-
58 Productionsite romans_building_
tannery
Tannery



?=
?
not
direct
buildable
59 Productionsite romans_building_
tailor_shop
Tailor
Shop



?=
?
not
direct
buildable
60 Productionsite romans_building_
cabbage_farm
Cabbage
Farm



?=
?
-
61 Productionsite romans_building_
olives_farm
Olives
Farm



?=
?
-
62 Productionsite romans_building_
mill
Mill



?=
?
-
63 Productionsite romans_building_
winery
Winery



?=
?
-
64 Productionsite romans_building_
dairy
Dairy



?=
?
-
65 Productionsite romans_building_
smokery
Smokery



Bakery ?=
?
-
66 Productionsite romans_building_
bakery
Bakery



Pizzeria ?=
?
not
direct
buildable
67 Productionsite romans_building_
pizzeria
Pizzeria



?=
?
not
direct
buildable
68 Productionsite romans_building_
tavern
Tavern



Inn ?=
?
-
69 Productionsite romans_building_
inn
Inn



?=
?
not
direct
buildable
70 Productionsite romans_building_
boatyard
Boat
Yard



?=
?
-
71 Productionsite romans_building_
shipyard
Ship
Yard



Warship
Yard
?=
?
-
72 Productionsite romans_building_
warshipyard
Warship
Yard



?=
?
not
direct
buildable
73 Productionsite romans_building_
school
School



High
School
?=
?
-
74 Productionsite romans_building_
high_school
High
School



Barracks ?=
?
not
direct
buildable
75 Productionsite romans_building_
barracks
Barracks



?=
?
not
direct
buildable
76 Productionsite romans_building_
wallmasons_house
Wallmason´s
House



?=
?
-
77 Productionsite romans_building_
wheat_farm
Wheat
Farm



?=
?
-
78 Productionsite romans_building_
grapes_farm
Grapes
Farm



?=
?
-
79 Productionsite romans_building_
pig_farm
Pig
Farm



?=
?
-
80 Productionsite romans_building_
sheep_farm
Sheep
Farm



?=
?
-
81 Productionsite romans_building_
donkey_farm
Donkey
Farm



?=
?
-
82 Trainingsite romans_building_
arena
Arena



Colosseum ?=
?
-
83 Trainingsite romans_building_
colosseum
Colosseum



?=
?
not
direct
buildable
84 Trainingsite romans_building_
training_ground
Training
Ground



Training
Camp
?=
?
-
85 Trainingsite romans_building_
training_camp
Training
Camp



?=
?
not
direct
buildable
85 Marketsite romans_building_
market
Market



?=
?
not
direct
buildable
98 Construction site - romans_building_
construction_site
Construction
Site



?=
?
technical
unit
99 Construction site - romans_building_
dismantle_site
Dismantle
Site



?=
?
technical
unit

Media Images

image name version date size
building_size_port.png 1 2024/11/26 32.32px
building_size_mine.png 1 2024/11/26 32.32px
building_size_big.png 1 2024/11/26 32.32px
building_size_medium.png 1 2024/11/26 32.32px
building_size_small.png 1 2024/11/26 32.32px
romans_building_port.png 1 - -
romans_building_headquarter.png 1 - -
romans_building_warehouse.png 1 - -
romans_building_shed.png 1 - -
romans_building_lookout_post.png 1 - -
romans_building_watch_post.png 1 - -
romans_building_lookout_tower.png 1 - -
romans_building_watch_tower.png 1 - -
romans_building_baricade.png 1 - -
romans_building_barrier.png 1 - -
romans_building_fortress.png 1 - -
romans_building_castle.png 1 - -
romans_building_mountain_post.png 1 - -
romans_building_mountain_tower.png 1 - -
romans_building_clay_diggery.png 1 - -
romans_building_quarrymasons_house.png 1 - -
romans_building_lumberjacks_house.png 1 - -
romans_building_foresters_house.png 1 - -
romans_building_hemp_planters_house.png 1 - -
romans_building_hemp_collectors_house.png 1 - -
romans_building_cabbage_farm.png 1 - -
romans_building_mushroom_pickers_house.png 1 - -
romans_building_fishers_house.png 1 - -
romans_building_hunters_house.png 1 - -
romans_building_well.png 1 - -
romans_building_deep_well.png 1 - -
romans_building_cistern.png 1 - -
romans_building_scouts_house.png 1 - -
romans_building_sawmill.png 1 - -
romans_building_stonemasons_house.png 1 - -
romans_building_lime_burnery.png 1 - -
romans_building_charcoal_kiln.png 1 - -
romans_building_cokery.png 1 - -
romans_building_smelting_house.png 1 - -
romans_building_smelting_works.png 1 - -
romans_building_mintery.png 1 - -
romans_building_workshop.png 1 - -
romans_building_shieldsmithy.png 1 - -
romans_building_toolsmithy.png 1 - -
romans_building_helmsmithy.png 1 - -
romans_building_weaponsmithy.png 1 - -
romans_building_armorsmithy.png 1 - -
romans_building_ropery.png 1 - -
romans_building_yarn_spinnery.png 1 - -
romans_building_weaving.png 1 - -
romans_building_butcher_shop.png 1 - -
romans_building_tannery.png 1 - -
romans_building_tailor_shop.png 1 - -
romans_building_olives_pressery.png 1 - -
romans_building_winery.png 1 - -
romans_building_dairy.png 1 - -
romans_building_mill.png 1 - -
romans_building_smokery.png 1 - -
romans_building_bakery.png 1 - -
romans_building_pizzeria.png 1 - -
romans_building_tavern.png 1 - -
romans_building_inn.png 1 - -
romans_building_boatyard.png 1 - -
romans_building_shipyard.png 1 - -
romans_building_warshipyard.png 1 - -
romans_building_school.png 1 - -
romans_building_high_school.png 1 - -
romans_building_barracks.png 1 - -
romans_building_wallmasons_house.png 1 - -
romans_building_wheat_farm.png 1 - -
romans_building_grapes_farm.png 1 - -
romans_building_olives_farm.png 1 - -
romans_building_shepherd.png 1 - -
romans_building_pig_breeding.png 1 - -
romans_building_donkey_breeding.png 1 - -
romans_building_arena.png 1 - -
romans_building_colosseum.png 1 - -
romans_building_trainingplace.png 1 - -
romans_building_trainingcamp.png 1 - -
romans_building_marblemine.png 1 - -
romans_building_deep_marblemine.png 1 - -
romans_building_coalmine.png 1 - -
romans_building_deep_coalmine.png 1 - -
romans_building_ironmine.png 1 - -
romans_building_deep_ironmine.png 1 - -
romans_building_goldmine.png 1 - -
romans_building_deep_goldmine.png 1 - -
Tagged with: romans