Romans - Buildings_

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All Buildings of the Romans Tribe

id group size technical name
image
tribe upgrade build cost
enhancement cost
dismantle propertis notice
01 Warehouse romans_building_
port
Port



















soldier garrison capacity : 12

soldier heal per second : 220

conquer radius : 6

vision radius : 8
-
02 Warehouse romans_building_
headquarters
Headquarters



soldier garrison capacity : 12

soldier heal per second : 240

conquer radius : 8

vision radius : 12
not
buildable

not
dismantable
03 Warehouse romans_building_
warehouse
Warehouse

















soldier garrison capacity : 0

soldier heal per second : 220

conquer radius : 0

vision radius : 4
-
04 Warehouse romans_building_
shed
Shed




storage types and capacity :









-
05 Militarysite romans_building_
lookout_post
Lookout
Post



Watch
Post

soldier capacity : 1

soldier heal per second : 60
conquer radius : 6

vision radius : 8
-
06 Militarysite romans_building_
watch_post
Watch
Post





soldier capacity : 2

soldier heal per second : 80
conquer radius : ?

vision radius : ?
not
direct
buildable
07 Militarysite romans_building_
lookout_tower
Lookout
Tower



Watch
Tower




soldier capacity : 2

soldier heal per second : 100

conquer radius : ?

vision radius : ?
-
08 Militarysite romans_building_
watch_tower
Watch
Tower









soldier capacity : 4

soldier heal per second : 120

conquer radius : ?

vision radius : ?
not
direct
buildable
09 Militarysite romans_building_
barricade
Barricade



Barrier



soldier capacity : 4

soldier heal per second : 140

conquer radius : ?

vision radius : ?
-
10 Militarysite romans_building_
barrier
Barrier









soldier capacity : 6

soldier heal per second : 160

conquer radius : ?

vision radius : ?
not
direct
buildable
11 Militarysite romans_building_
fortress
Fortress



Castle









soldier capacity : 6

soldier heal per second : 180

conquer radius : ?

vision radius : ?
-
12 Militarysite romans_building_
castle
Castle













soldier capacity : 12

soldier heal per second : 200

conquer radius : ?

vision radius : ?
not
direct
buildable
13 Militarysite romans_building_
mountain_post
Mountain
Post



Mountain
Tower








soldier capacity : 2

soldier heal per second : 40

conquer radius : 6

vision radius : ?
-
14 Militarysite romans_building_
mountain_tower
Mountain
Tower













soldier capacity : 1

soldier heal per second : 20

conquer radius : 4

vision radius : ?
not
direct
buildable
-
15 Productionsite romans_building_
marble_mine
Marble
Mine



Deep
Marble
Mine



*
*



mining radius : 2
yield : 50%
when empty : 5%
-
16 Productionsite romans_building_
deep_marble_mine
Deep
Marble
Mine






*
*



mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
17 Productionsite romans_building_
coal_mine
Coal
Mine



Deep
Coal
Mine





mining radius : 2
yield : 50%
when empty : 5%
-
18 Productionsite romans_building_
deep_coal_mine
Deep
Coal
Mine








mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
19 Productionsite romans_building_
iron_mine
Iron
Mine



Deep
Iron
Mine





mining radius : 2
yield : 50%
when empty : 5%
-
20 Productionsite romans_building_
deep_iron_mine
Deep
Iron
Mine








mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
21 Productionsite romans_building_
copper_mine
Copper
Mine



Deep
Copper
Mine





mining radius : 2
yield : 50%
when empty : 5%
-
22 Productionsite romans_building_
deep_copper_mine
Deep
Copper
Mine








mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
23 Productionsite romans_building_
gold_mine
Gold
Mine



Deep
Gold
Mine





mining radius : 2
yield : 50%
when empty : 5%
-
24 Productionsite romans_building_
deep_gold_mine
Deep
Gold
Mine








mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
25 Productionsite romans_building_
clay_pit
Clay
Pit



Deep
Clay
Mine










mining radius : 2
yield : 50%
when empty : 5%
-
26 Productionsite romans_building_
deep_clay_pit
Deep
Clay
Pit












mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
27 Productionsite romans_building_
well
Well



Deep
Well






mining radius : 2
yield : 50%
when empty : 5%
-
28 Productionsite romans_building_
deep_well
Deep
Well









mining radius : 2
yield : 100%
when empty : 10%
not
direct
buildable
29 Productionsite romans_building_
cistern
Cistern









working radius : 7
not
direct
buildable

Requires
a free
Coast
-
30 Productionsite romans_building_
quarry
Quarry







x5 Immovable Rocks


working radius : ?
-
31 Productionsite romans_building_
woodcutters_house
Woodcutter´s
House



Forester´s
House




Immovable Tree







working radius : 12
Can support
construction
of
Immovable
Wood Pile
32 Productionsite romans_building_
foresters_house
Forester´s
House








* x6 Immovable Tree Saplings
working radius : 5
not
direct
buildable
33 Productionsite romans_building_
hemp_planters_house
Hemp
Planter´s
House



Hemp
Collector´s
House




?
* x6 Immovable Hemp Field Tiny
working radius : 5
-
34 Productionsite romans_building_
hemp_collectors_house
Hemp
Collector´s
House







Immovable Hemp Field Ripe
Immovable Hemp Field Harvested *
working radius : 5
not
direct
buildable
35 Productionsite romans_building_
fishers_house
Fisher´s
House



Cistern



* Bag



Filetted Fish

working radius : 5
mining radius : 1
when empty : 5%
Requires
a free
Coast
36 Productionsite romans_building_
hunters_house
Hunter´s
House



Mushroom
Picker´s
House




(+++
+++
+++
+++) * Bag



Filleted Meat
working radius : 12
-
37 Productionsite romans_building_
scouts_house
Scout´s
House








Discover the Map Areal in his working radius
working radius : 18
-
38 Productionsite romans_building_
mushroom_pickers_house
Mushroom
Picker´s
House







Immovable Mushroom

working radius : 12
not
direct
buildable
-
39 Productionsite romans_building_
sawmill
Sawmill








-
40 Productionsite romans_building_
stonemasons_house
Stonemason´s
House








-
41 Productionsite romans_building_
lime_kiln
Lime
Kiln



*
(

-
42 Productionsite romans_building_
charcoal_kiln
Charcoal
Kiln



Coke
Kiln
*
*

*
*
-
43 Productionsite romans_building_
cokery
Cokery




not
direct
buildable
44 Productionsite romans_building_
smelting_house
Smelting
House



Smelting
Works

-
45 Productionsite romans_building_
smelting_works
Smelting
Works




not
direct
buildable
46 Productionsite romans_building_
gold_smithy
Gold
Smithy



Mint
-
47 Productionsite romans_building_
mint
Mint




not
direct
buildable
-
48 Productionsite romans_building_
workshop
Workshop



Tool
Smithy









! Incomplete !
-
49 Productionsite romans_building_
shield_smithy
Shield
Smithy



Helm
Smithy





-
50 Productionsite romans_building_
tool_smithy
Tool
Smithy



Weapon
Smithy




not
direct
buildable
51 Productionsite romans_building_
weapon_smithy
Weapon
Smithy
















not
direct
buildable
52 Productionsite romans_building_
helm_smithy
Helm
Smithy



Armor
Smithy




not
direct
buildable
53 Productionsite romans_building_
armor_smithy
Armor
Smithy







not
direct
buildable
-
54 Productionsite romans_building_
ropery
Ropery



Yarn
Spinnery

-
55 Productionsite romans_building_
yarn_spinnery
Yarn
Spinnery




not
direct
buildable
56 Productionsite romans_building_
weaving_mill
Weaving
Mill



Tailor
Shop

-
57 Productionsite romans_building_
butcher_shop
Butcher
Shop



Tannery
-
58 Productionsite romans_building_
tannery
Tannery




not
direct
buildable
59 Productionsite romans_building_
tailor_shop
Tailor
Shop













not
direct
buildable
-
60 Productionsite romans_building_
smokery
Smokery



Bakery



-
61 Productionsite romans_building_
dairy
Dairy




-
62 Productionsite romans_building_
mill
Mill






-
63 Productionsite romans_building_
winery
Winery







-
64 Productionsite romans_building_
bakery
Bakery



Pizzeria
not
direct
buildable
65 Productionsite romans_building_
pizzeria
Pizzeria




not
direct
buildable
66 Productionsite romans_building_
tavern
Tavern



Inn *
(++)

-
67 Productionsite romans_building_
inn
Inn



*
(+) *


not
direct
buildable
-
68 Productionsite romans_building_
boatyard
Boat
Yard







x2 Boat
-
69 Productionsite romans_building_
shipyard
Ship
Yard



Warship
Yard










Civilship
-
70 Productionsite romans_building_
warshipyard
Warship
Yard












Warship
not
direct
buildable
-
71 Productionsite romans_building_
cabbage_farm
Cabbage
Farm








-
72 Productionsite romans_building_
olives_farm
Olives
Farm








-
73 Productionsite romans_building_
wheat_farm
Wheat
Farm










-
74 Productionsite romans_building_
grapes_farm
Grapes
Farm









-
75 Productionsite romans_building_
sheep_farm
Sheep
Farm








-
76 Productionsite romans_building_
pig_farm
Pig
Farm










-
77 Productionsite romans_building_
donkey_farm
Donkey
Farm













-
78 Productionsite romans_building_
school
School



High
School











Woodcutter


Forester


Hemp Gatherer


Hemp Planter


Fisher


Hunter


Water Gatherer


Scout


Mushroom Picker


Charcoal Burner


Ropemaker


Weaver


Cabbage Farmer


Olives Farmer


Vine Farmer

<
Farmer

<
Shepherd

<
Pig Breeder

<
Donkey Breeder

<
Miller


Smoker
-
79 Productionsite romans_building_
high_school
High
School



Barracks











Miner


Smelter


Craftsman


Shieldsmith


Toolsmith


Helmsmith


Butcher


Cheesemaker


Vintner


Baker


Innkeeper


Teacher


Trainer


Boatwright


Shipwright


Wallmason


Geologist


Builder


Recruiter
not
direct
buildable
80 Productionsite romans_building_
barracks
Barracks












[10 ; 5.0min]







not
direct
buildable
81 Productionsite romans_building_
wallmasons_house
Wallmason´s
House












[7 ; 3.5min]









[7 ; 3.5min]

-
82 Trainingsite romans_building_
arena
Arena



Colosseum








[20 ; 10.0min]









[20 ; 10.0min]




-
83 Trainingsite romans_building_
colosseum
Colosseum












[20 ; 10.0min]









[40 ; 20.0min]




not
direct
buildable
84 Trainingsite romans_building_
training_ground
Training
Ground



Training
Camp









[20 ; 10.0min]









[20 ; 10.0min]
















-
85 Trainingsite romans_building_
training_camp
Training
Camp












[20 ; 10.0min]









[40 ; 20.0min]
















not
direct
buildable
86 Marketsite romans_building_
market
Market












[15 ; 7.5min]









[15 ; 7.5min]
Enables trading with other
Romans Tribe Players
98 Construction site - romans_building_
construction_site
Construction
Site



technical
unit
99 Construction site - romans_building_
dismantle_site
Dismantle
Site



technical
unit

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Military Buildings Comparsion Romans Tribe - Empire Tribe

tribe size building buildcost propertis tribe size building buildcost propertis
Hafen








100%
soldier garrison capacity : 12
90.9%
soldier heal per second : 220
33.3%
conquer radius : 6
0%
vision radius : 8

.
Hafen








100%
soldier garrison capacity : 20
68.7%
soldier heal per second : 170
0%
conquer radius : 5
0%
vision radius : 9

.
Hauptquartier
100%
soldier garrison capacity : 12
100%
soldier heal per second : 240
55.5%
conquer radius : 8
25%
vision radius : 12

.
Hauptquartier
100%
soldier garrison capacity : 20
100%
soldier heal per second : 220
57.1%
conquer radius : 9
40%
vision radius : 13

.
Lagerhaus








.
90.9%
soldier heal per second : 220

.

.

.
Lagerhaus








.
68.7%
soldier heal per second : 170

.

.

.
Spähposten

0%
soldier capacity : 1
18.1%
soldier heal per second : 60
22.2%
conquer radius : 5
0%
vision radius : 8
100%
minimum build time : 1.0min
Barracke

0%
soldier capacity : 1
0%
soldier heal per second : 60
14.2%
conquer radius : 6
10%
vision radius : 10
100%
minimum build time : 1.5min
Wachposten

+
9.0%
soldier capacity : 2
27.2%
soldier heal per second : 80
33.3%
conquer radius : 6
0%
vision radius : 8
88.8%
minimum build time : 1.0min+1.0min (2.0min)
Wachposten
+



ODER

(

)
5.2%
soldier capacity : 2
12.5%
soldier heal per second : 80
14.2%
conquer radius : 6
10%
vision radius : 10
100%
minimum build time : 1.5min+1.0min (2.5min) ODER (1.5min)
Spähturm



9.0%
soldier capacity : 2
36.3%
soldier heal per second : 100
44.4%
conquer radius : 7
75%
vision radius : 20
77.7%
minimum build time : 3.0min
Wachturm

+



27.2%
soldier capacity : 4
45.4%
soldier heal per second : 120
55.5%
conquer radius : 8
75%
vision radius : 20
44.4%
minimum build time : 3.0min+3.0min (6.0min)
Wachturm



21.0%
soldier capacity : 5
56.2%
soldier heal per second : 150
57.1%
conquer radius : 9
100%
vision radius : 19
74.1%
minimum build time : 5.5min
Barrikade





27.2%
soldier capacity : 4
54.5%
soldier heal per second : 140
66.6%
conquer radius : 9
25%
vision radius : 12
66.6%
minimum build time : 4.0min
Außenposten





10.5%
soldier capacity : 3
25%
soldier heal per second : 100
28.5%
conquer radius : 7
20%
vision radius : 11
96.7%
minimum build time : 2.0min
Barriere
+




45.4%
soldier capacity : 6
63.6%
soldier heal per second : 160
77.7%
conquer radius : 10
25%
vision radius : 12
22.2%
minimum build time : 4.0min+4.0min (8.0min)
Barriere
+






ODER




21.0%
soldier capacity : 5
43.7%
soldier heal per second : 130
42.8%
conquer radius : 8
30%
vision radius : 12
87.0%
minimum build time : 2.0min+2.5min (5.5min) ODER (3.5min)
Festung







45.4%
soldier capacity : 6
72.7%
soldier heal per second : 180
88.8%
conquer radius : 11
50%
vision radius : 16
55.5%
minimum build time : 5.0min
Festung




36.8%
soldier capacity : 8
68.7%
soldier heal per second : 170
85.7%
conquer radius : 11
60%
vision radius : 15
48.3%
minimum build time : 9.5min
Burg
+







100%
soldier capacity : 12
81.8%
soldier heal per second : 200
100%
conquer radius : 12
50%
vision radius : 16
0%
minimum build time : 5.0min+5.0min (10.0min)
Burg
+



57.8%
soldier capacity : 12
100%
soldier heal per second : 220
100%
conquer radius : 12
70%
vision radius : 16
0%
minimum build time : 9.5min+7.5min (17.0min)
Bergposten




9.0%
soldier capacity : 2
9.0%
soldier heal per second : 40
11.1%
conquer radius : 4
50%
vision radius : 16
88.8%
minimum build time : 2.0min
Bergturm
+



0%
soldier capacity : 1
0%
soldier heal per second : 20
0%
conquer radius : 3
100%
vision radius : 24
66.6%
minimum build time : 2.0min+2.0min (4.0min)

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Media Images

image name version date size image name version date size
building_size_port.png 1 2024/11/26 32.32px military_icon_build_time.png 1 2025/11/05 32.32px
building_size_mine.png 1 2024/11/26 32.32px military_icon_conquer_range.png 1 2025/11/03 32.32px
building_size_big.png 1 2024/11/26 32.32px military_icon_conquer_range2.png 2 2025/11/05 32.32px
building_size_medium.png 1 2024/11/26 32.32px military_icon_vision_range.png 1 2025/11/03 32.32px
building_size_small.png 1 2024/11/26 32.32px military_icon_vision_range2.png 2 2025/11/05 32.32px
empty_icon.png 1 ? 32.32px military_icon_soldier_regeneration.png 1 2025/11/03 32.32px
empty_menu.png 1 ? 24.24px military_icon_soldier_capacity.png 1 2025/11/03 32.32px
military_icon_build_time.png 1 2025/11/03 32.32px
percent_21segment_bar_1_000.png 1 2025/11/05 210.24px percent_21segment_bar_3_000.png 1 2025/11/05 210.24px
percent_21segment_bar_1_005.png 1 2025/11/05 210.24px percent_21segment_bar_3_005.png 1 2025/11/05 210.24px
percent_21segment_bar_1_010.png 1 2025/11/05 210.24px percent_21segment_bar_3_010.png 1 2025/11/05 210.24px
percent_21segment_bar_1_015.png 1 2025/11/05 210.24px percent_21segment_bar_3_015.png 1 2025/11/05 210.24px
percent_21segment_bar_1_020.png 1 2025/11/05 210.24px percent_21segment_bar_3_020.png 1 2025/11/05 210.24px
percent_21segment_bar_1_025.png 1 2025/11/05 210.24px percent_21segment_bar_3_025.png 1 2025/11/05 210.24px
percent_21segment_bar_1_030.png 1 2025/11/05 210.24px percent_21segment_bar_3_030.png 1 2025/11/05 210.24px
percent_21segment_bar_1_035.png 1 2025/11/05 210.24px percent_21segment_bar_3_035.png 1 2025/11/05 210.24px
percent_21segment_bar_1_040.png 1 2025/11/05 210.24px percent_21segment_bar_3_040.png 1 2025/11/05 210.24px
percent_21segment_bar_1_045.png 1 2025/11/05 210.24px percent_21segment_bar_3_045.png 1 2025/11/05 210.24px
percent_21segment_bar_1_050.png 1 2025/11/05 210.24px percent_21segment_bar_3_050.png 1 2025/11/05 210.24px
percent_21segment_bar_1_055.png 1 2025/11/05 210.24px percent_21segment_bar_3_055.png 1 2025/11/05 210.24px
percent_21segment_bar_1_060.png 1 2025/11/05 210.24px percent_21segment_bar_3_060.png 1 2025/11/05 210.24px
percent_21segment_bar_1_065.png 1 2025/11/05 210.24px percent_21segment_bar_3_065.png 1 2025/11/05 210.24px
percent_21segment_bar_1_070.png 1 2025/11/05 210.24px percent_21segment_bar_3_070.png 1 2025/11/05 210.24px
percent_21segment_bar_1_075.png 1 2025/11/05 210.24px percent_21segment_bar_3_075.png 1 2025/11/05 210.24px
percent_21segment_bar_1_080.png 1 2025/11/05 210.24px percent_21segment_bar_3_080.png 1 2025/11/05 210.24px
percent_21segment_bar_1_085.png 1 2025/11/05 210.24px percent_21segment_bar_3_085.png 1 2025/11/05 210.24px
percent_21segment_bar_1_090.png 1 2025/11/05 210.24px percent_21segment_bar_3_090.png 1 2025/11/05 210.24px
percent_21segment_bar_1_095.png 1 2025/11/05 210.24px percent_21segment_bar_3_095.png 1 2025/11/05 210.24px
percent_21segment_bar_1_100.png 1 2025/11/05 210.24px percent_21segment_bar_3_100.png 1 2025/11/05 210.24px
percent_21segment_bar_2_000.png 1 2025/11/05 210.24px percent_21segment_bar_4_000.png 1 2025/11/05 210.24px
percent_21segment_bar_2_005.png 1 2025/11/05 210.24px percent_21segment_bar_4_005.png 1 2025/11/05 210.24px
percent_21segment_bar_2_010.png 1 2025/11/05 210.24px percent_21segment_bar_4_010.png 1 2025/11/05 210.24px
percent_21segment_bar_2_015.png 1 2025/11/05 210.24px percent_21segment_bar_4_015.png 1 2025/11/05 210.24px
percent_21segment_bar_2_020.png 1 2025/11/05 210.24px percent_21segment_bar_4_020.png 1 2025/11/05 210.24px
percent_21segment_bar_2_025.png 1 2025/11/05 210.24px percent_21segment_bar_4_025.png 1 2025/11/05 210.24px
percent_21segment_bar_2_030.png 1 2025/11/05 210.24px percent_21segment_bar_4_030.png 1 2025/11/05 210.24px
percent_21segment_bar_2_035.png 1 2025/11/05 210.24px percent_21segment_bar_4_035.png 1 2025/11/05 210.24px
percent_21segment_bar_2_040.png 1 2025/11/05 210.24px percent_21segment_bar_4_040.png 1 2025/11/05 210.24px
percent_21segment_bar_2_045.png 1 2025/11/05 210.24px percent_21segment_bar_4_045.png 1 2025/11/05 210.24px
percent_21segment_bar_2_050.png 1 2025/11/05 210.24px percent_21segment_bar_4_050.png 1 2025/11/05 210.24px
percent_21segment_bar_2_055.png 1 2025/11/05 210.24px percent_21segment_bar_4_055.png 1 2025/11/05 210.24px
percent_21segment_bar_2_060.png 1 2025/11/05 210.24px percent_21segment_bar_4_060.png 1 2025/11/05 210.24px
percent_21segment_bar_2_065.png 1 2025/11/05 210.24px percent_21segment_bar_4_065.png 1 2025/11/05 210.24px
percent_21segment_bar_2_070.png 1 2025/11/05 210.24px percent_21segment_bar_4_070.png 1 2025/11/05 210.24px
percent_21segment_bar_2_075.png 1 2025/11/05 210.24px percent_21segment_bar_4_075.png 1 2025/11/05 210.24px
percent_21segment_bar_2_080.png 1 2025/11/05 210.24px percent_21segment_bar_4_080.png 1 2025/11/05 210.24px
percent_21segment_bar_2_085.png 1 2025/11/05 210.24px percent_21segment_bar_4_085.png 1 2025/11/05 210.24px
percent_21segment_bar_2_090.png 1 2025/11/05 210.24px percent_21segment_bar_4_090.png 1 2025/11/05 210.24px
percent_21segment_bar_2_095.png 1 2025/11/05 210.24px percent_21segment_bar_4_095.png 1 2025/11/05 210.24px
percent_21segment_bar_2_100.png 1 2025/11/05 210.24px percent_21segment_bar_4_100.png 1 2025/11/05 210.24px
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romans_building_shed_menu.png 1 2025/11/21 30.30px
romans_building_lookout_tower_menu.png 1 2025/11/21 30.30px
romans_building_mountain_post_menu.png 1 2025/11/21 30.30px
romans_building_mountain_tower_menu.png 1 2025/11/21 30.30px
romans_building_copper_mine_menu.png 1 2025/11/21 30.30px

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