Romans - Buildings_
Linkheader
| Back to Mainpage | The Tribes | Add-Ons | World Resources | . | . | . | . |
|---|---|---|---|---|---|---|---|
| The Romans Tribe | Romans - Wares | Romans - Workers | Romans - Buildings | Romans - Immovables | Romans - Graphics | Romans - Sounds | Romans - Gallery |
All Buildings of the Romans Tribe
| id | group | size | technical | name image |
tribe | upgrade | build cost enhancement cost |
dismantle | propertis | notice |
|---|---|---|---|---|---|---|---|---|---|---|
| 01 | Warehouse | ![]() |
romans_building_ port |
Port ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier garrison capacity : 12 soldier heal per second : 220 conquer radius : 6 vision radius : 8 |
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| 02 | Warehouse | ![]() |
romans_building_ headquarters |
Headquarters ![]() |
soldier garrison capacity : 12 soldier heal per second : 240 conquer radius : 8 vision radius : 12 |
not buildable not dismantable |
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| 03 | Warehouse | ![]() |
romans_building_ warehouse |
Warehouse ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier garrison capacity : 0 soldier heal per second : 220 conquer radius : 0 vision radius : 4 |
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| 04 | Warehouse | ![]() |
romans_building_ shed |
Shed ![]() |
![]() ![]() ![]() |
![]() ![]() |
storage types and capacity :![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 05 | Militarysite | ![]() |
romans_building_ lookout_post |
Lookout Post ![]() |
Watch Post |
![]() ![]() ![]() |
![]() ![]() |
soldier capacity : 1 soldier heal per second : 60 conquer radius : 6 vision radius : 8 |
- | |
| 06 | Militarysite | ![]() |
romans_building_ watch_post |
Watch Post ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
soldier capacity : 2 soldier heal per second : 80 conquer radius : ? vision radius : ? |
not direct buildable |
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| 07 | Militarysite | ![]() |
romans_building_ lookout_tower |
Lookout Tower ![]() |
Watch Tower |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
soldier capacity : 2 soldier heal per second : 100 conquer radius : ? vision radius : ? |
- | |
| 08 | Militarysite | ![]() |
romans_building_ watch_tower |
Watch Tower ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier capacity : 4 soldier heal per second : 120 conquer radius : ? vision radius : ? |
not direct buildable |
||
| 09 | Militarysite | ![]() |
romans_building_ barricade |
Barricade ![]() |
Barrier | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
soldier capacity : 4 soldier heal per second : 140 conquer radius : ? vision radius : ? |
- | |
| 10 | Militarysite | ![]() |
romans_building_ barrier |
Barrier ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier capacity : 6 soldier heal per second : 160 conquer radius : ? vision radius : ? |
not direct buildable |
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| 11 | Militarysite | ![]() |
romans_building_ fortress |
Fortress ![]() |
Castle | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier capacity : 6 soldier heal per second : 180 conquer radius : ? vision radius : ? |
- | |
| 12 | Militarysite | ![]() |
romans_building_ castle |
Castle ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier capacity : 12 soldier heal per second : 200 conquer radius : ? vision radius : ? |
not direct buildable |
||
| 13 | Militarysite | ![]() |
romans_building_ mountain_post |
Mountain Post ![]() |
Mountain Tower |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
soldier capacity : 2 soldier heal per second : 40 conquer radius : 6 vision radius : ? |
- | |
| 14 | Militarysite | ![]() |
romans_building_ mountain_tower |
Mountain Tower ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
soldier capacity : 1 soldier heal per second : 20 conquer radius : 4 vision radius : ? |
not direct buildable |
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| - | ||||||||||
| 15 | Productionsite | ![]() |
romans_building_ marble_mine |
Marble Mine ![]() |
Deep Marble Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() * ![]() ![]() ![]() ![]() * ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
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| 16 | Productionsite | ![]() |
romans_building_ deep_marble_mine |
Deep Marble Mine ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() * ![]() ![]() ![]() ![]() * ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 17 | Productionsite | ![]() |
romans_building_ coal_mine |
Coal Mine ![]() |
Deep Coal Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
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| 18 | Productionsite | ![]() |
romans_building_ deep_coal_mine |
Deep Coal Mine ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 19 | Productionsite | ![]() |
romans_building_ iron_mine |
Iron Mine ![]() |
Deep Iron Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
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| 20 | Productionsite | ![]() |
romans_building_ deep_iron_mine |
Deep Iron Mine ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 21 | Productionsite | ![]() |
romans_building_ copper_mine |
Copper Mine ![]() |
Deep Copper Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
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| 22 | Productionsite | ![]() |
romans_building_ deep_copper_mine |
Deep Copper Mine ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 23 | Productionsite | ![]() |
romans_building_ gold_mine |
Gold Mine ![]() |
Deep Gold Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
- | |
| 24 | Productionsite | ![]() |
romans_building_ deep_gold_mine |
Deep Gold Mine ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 25 | Productionsite | ![]() |
romans_building_ clay_pit |
Clay Pit ![]() |
Deep Clay Mine |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
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| 26 | Productionsite | ![]() |
romans_building_ deep_clay_pit |
Deep Clay Pit ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 27 | Productionsite | ![]() |
romans_building_ well |
Well ![]() |
Deep Well |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() mining radius : 2 yield : 50% when empty : 5% |
- | |
| 28 | Productionsite | ![]() |
romans_building_ deep_well |
Deep Well ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() mining radius : 2 yield : 100% when empty : 10% |
not direct buildable |
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| 29 | Productionsite | ![]() |
romans_building_ cistern |
Cistern ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() working radius : 7 |
not direct buildable Requires a free Coast |
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| - | ||||||||||
| 30 | Productionsite | ![]() |
romans_building_ quarry |
Quarry ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
x5 Immovable Rocks ![]() ![]() ![]() ![]() ![]() ![]() working radius : ? |
- | ||
| 31 | Productionsite | ![]() |
romans_building_ woodcutters_house |
Woodcutter´s House ![]() |
Forester´s House |
![]() ![]() ![]() |
![]() ![]() ![]() |
Immovable Tree ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() working radius : 12 |
Can support construction of Immovable Wood Pile |
|
| 32 | Productionsite | ![]() |
romans_building_ foresters_house |
Forester´s House ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() * x6 Immovable Tree Saplingsworking radius : 5 |
not direct buildable |
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| 33 | Productionsite | ![]() |
romans_building_ hemp_planters_house |
Hemp Planter´s House ![]() |
Hemp Collector´s House |
![]() ![]() ![]() |
![]() ![]() ![]() |
?![]() ![]() * x6 Immovable Hemp Field Tinyworking radius : 5 |
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| 34 | Productionsite | ![]() |
romans_building_ hemp_collectors_house |
Hemp Collector´s House ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
Immovable Hemp Field Ripe![]() Immovable Hemp Field Harvested * ![]() working radius : 5 |
not direct buildable |
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| 35 | Productionsite | ![]() |
romans_building_ fishers_house |
Fisher´s House ![]() |
Cistern | ![]() ![]() ![]() |
![]() ![]() ![]() |
* Bag ![]() ![]() ![]() ![]() Filetted Fish working radius : 5 mining radius : 1 when empty : 5% |
Requires a free Coast |
|
| 36 | Productionsite | ![]() |
romans_building_ hunters_house |
Hunter´s House ![]() |
Mushroom Picker´s House |
![]() ![]() ![]() |
![]() ![]() ![]() |
( + + +![]() + + +![]() + + +![]() + + + ) * Bag ![]() ![]() ![]() ![]() ![]() Filleted Meat working radius : 12 |
- | |
| 37 | Productionsite | ![]() |
romans_building_ scouts_house |
Scout´s House ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() Discover the Map Areal in his working radius working radius : 18 |
- | ||
| 38 | Productionsite | ![]() |
romans_building_ mushroom_pickers_house |
Mushroom Picker´s House ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
Immovable Mushroom![]() ![]() working radius : 12 |
not direct buildable |
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| - | ||||||||||
| 39 | Productionsite | ![]() |
romans_building_ sawmill |
Sawmill ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
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| 40 | Productionsite | ![]() |
romans_building_ stonemasons_house |
Stonemason´s House ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
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| 41 | Productionsite | ![]() |
romans_building_ lime_kiln |
Lime Kiln ![]() |
* ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | ||||
| 42 | Productionsite | ![]() |
romans_building_ charcoal_kiln |
Charcoal Kiln ![]() |
Coke Kiln |
![]() ![]() ![]() * ![]() ![]() ![]() * ![]() ![]() ![]() ![]() ![]() * ![]() ![]() ![]() * ![]() ![]() |
- | |||
| 43 | Productionsite | ![]() |
romans_building_ cokery |
Cokery ![]() |
![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 44 | Productionsite | ![]() |
romans_building_ smelting_house |
Smelting House ![]() |
Smelting Works |
![]() ![]() ![]() ![]() ![]() ![]() |
- | |||
| 45 | Productionsite | ![]() |
romans_building_ smelting_works |
Smelting Works ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 46 | Productionsite | ![]() |
romans_building_ gold_smithy |
Gold Smithy ![]() |
Mint | ![]() ![]() ![]() ![]() ![]() ![]() |
- | |||
| 47 | Productionsite | ![]() |
romans_building_ mint |
Mint ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| - | ||||||||||
| 48 | Productionsite | ![]() |
romans_building_ workshop |
Workshop ![]() |
Tool Smithy |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ! Incomplete ! |
- | |||
| 49 | Productionsite | ![]() |
romans_building_ shield_smithy |
Shield Smithy ![]() |
Helm Smithy |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 50 | Productionsite | ![]() |
romans_building_ tool_smithy |
Tool Smithy ![]() |
Weapon Smithy |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 51 | Productionsite | ![]() |
romans_building_ weapon_smithy |
Weapon Smithy ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 52 | Productionsite | ![]() |
romans_building_ helm_smithy |
Helm Smithy ![]() |
Armor Smithy |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 53 | Productionsite | ![]() |
romans_building_ armor_smithy |
Armor Smithy ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| - | ||||||||||
| 54 | Productionsite | ![]() |
romans_building_ ropery |
Ropery ![]() |
Yarn Spinnery |
![]() ![]() ![]() ![]() ![]() |
- | |||
| 55 | Productionsite | ![]() |
romans_building_ yarn_spinnery |
Yarn Spinnery ![]() |
![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 56 | Productionsite | ![]() |
romans_building_ weaving_mill |
Weaving Mill ![]() |
Tailor Shop |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 57 | Productionsite | ![]() |
romans_building_ butcher_shop |
Butcher Shop ![]() |
Tannery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | |||
| 58 | Productionsite | ![]() |
romans_building_ tannery |
Tannery ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 59 | Productionsite | ![]() |
romans_building_ tailor_shop |
Tailor Shop ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| - | ||||||||||
| 60 | Productionsite | ![]() |
romans_building_ smokery |
Smokery ![]() |
Bakery | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | |||
| 61 | Productionsite | ![]() |
romans_building_ dairy |
Dairy ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | ||||
| 62 | Productionsite | ![]() |
romans_building_ mill |
Mill ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | ||||
| 63 | Productionsite | ![]() |
romans_building_ winery |
Winery ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | ||||
| 64 | Productionsite | ![]() |
romans_building_ bakery |
Bakery ![]() |
Pizzeria | ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 65 | Productionsite | ![]() |
romans_building_ pizzeria |
Pizzeria ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 66 | Productionsite | ![]() |
romans_building_ tavern |
Tavern ![]() |
Inn | * ( + + )![]() ![]() ![]() |
- | |||
| 67 | Productionsite | ![]() |
romans_building_ inn |
Inn ![]() |
* ( + ) * ![]() ![]() ![]() ![]() |
not direct buildable |
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| - | ||||||||||
| 68 | Productionsite | ![]() |
romans_building_ boatyard |
Boat Yard ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() x2 Boat ![]() ![]() |
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| 69 | Productionsite | ![]() |
romans_building_ shipyard |
Ship Yard ![]() |
Warship Yard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Civilship ![]() |
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| 70 | Productionsite | ![]() |
romans_building_ warshipyard |
Warship Yard ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Warship ![]() |
not direct buildable |
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| - | ||||||||||
| 71 | Productionsite | ![]() |
romans_building_ cabbage_farm |
Cabbage Farm ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 72 | Productionsite | ![]() |
romans_building_ olives_farm |
Olives Farm ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 73 | Productionsite | ![]() |
romans_building_ wheat_farm |
Wheat Farm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 74 | Productionsite | ![]() |
romans_building_ grapes_farm |
Grapes Farm ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 75 | Productionsite | ![]() |
romans_building_ sheep_farm |
Sheep Farm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 76 | Productionsite | ![]() |
romans_building_ pig_farm |
Pig Farm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 77 | Productionsite | ![]() |
romans_building_ donkey_farm |
Donkey Farm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 78 | Productionsite | ![]() |
romans_building_ school |
School ![]() |
High School |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() Woodcutter ![]() ![]() ![]() ![]() Forester ![]() ![]() ![]() ![]() Hemp Gatherer ![]() ![]() ![]() ![]() Hemp Planter ![]() ![]() ![]() ![]() Fisher ![]() ![]() ![]() ![]() Hunter ![]() ![]() ![]() ![]() Water Gatherer ![]() ![]() ![]() ![]() Scout ![]() ![]() ![]() ![]() Mushroom Picker ![]() ![]() ![]() ![]() Charcoal Burner ![]() ![]() ![]() ![]() Ropemaker ![]() ![]() ![]() ![]() Weaver ![]() ![]() ![]() ![]() Cabbage Farmer ![]() ![]() ![]() ![]() Olives Farmer ![]() ![]() ![]() ![]() Vine Farmer ![]() ![]() <![]() Farmer ![]() ![]() <![]() Shepherd ![]() ![]() <![]() Pig Breeder ![]() ![]() <![]() Donkey Breeder ![]() ![]() <![]() Miller ![]() ![]() ![]() ![]() Smoker ![]() |
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| 79 | Productionsite | ![]() |
romans_building_ high_school |
High School ![]() |
Barracks | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Miner ![]() ![]() ![]() ![]() ![]() Smelter ![]() ![]() ![]() ![]() ![]() Craftsman ![]() ![]() ![]() ![]() ![]() Shieldsmith ![]() ![]() ![]() ![]() ![]() Toolsmith ![]() ![]() ![]() ![]() ![]() Helmsmith ![]() ![]() ![]() ![]() ![]() ![]() Butcher ![]() ![]() ![]() ![]() ![]() Cheesemaker ![]() ![]() ![]() ![]() ![]() Vintner ![]() ![]() ![]() ![]() Baker ![]() ![]() ![]() ![]() Innkeeper ![]() ![]() ![]() ![]() Teacher ![]() ![]() ![]() ![]() ![]() ![]() Trainer ![]() ![]() ![]() ![]() ![]() ![]() Boatwright ![]() ![]() ![]() ![]() ![]() ![]() Shipwright ![]() ![]() ![]() ![]() Wallmason ![]() ![]() ![]() ![]() Geologist ![]() ![]() ![]() ![]() ![]() ![]() Builder ![]() ![]() ![]() ![]() ![]() ![]() Recruiter ![]() |
not direct buildable |
|
| 80 | Productionsite | ![]() |
romans_building_ barracks |
Barracks ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [10 ; 5.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
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| 81 | Productionsite | ![]() |
romans_building_ wallmasons_house |
Wallmason´s House ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [7 ; 3.5min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [7 ; 3.5min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 82 | Trainingsite | ![]() |
romans_building_ arena |
Arena ![]() |
Colosseum | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| 83 | Trainingsite | ![]() |
romans_building_ colosseum |
Colosseum ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [40 ; 20.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
||
| 84 | Trainingsite | ![]() |
romans_building_ training_ground |
Training Ground ![]() |
Training Camp |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- | |
| 85 | Trainingsite | ![]() |
romans_building_ training_camp |
Training Camp ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [20 ; 10.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [40 ; 20.0min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
not direct buildable |
||
| 86 | Marketsite | ![]() |
romans_building_ market |
Market ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [15 ; 7.5min] |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [15 ; 7.5min] |
Enables trading with other Romans Tribe Players |
|||
| 98 | Construction site | - | romans_building_ construction_site |
Construction Site ![]() |
technical unit |
|||||
| 99 | Construction site | - | romans_building_ dismantle_site |
Dismantle Site ![]() |
technical unit |
Military Buildings Comparsion Romans Tribe - Empire Tribe
| tribe | size | building | buildcost | propertis | tribe | size | building | buildcost | propertis |
|---|---|---|---|---|---|---|---|---|---|
![]() |
Hafen ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 100% soldier garrison capacity : 12 ![]() ![]() 90.9% soldier heal per second : 220 ![]() ![]() 33.3% conquer radius : 6 ![]() ![]() 0% vision radius : 8 . |
![]() |
Hafen ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 100% soldier garrison capacity : 20 ![]() ![]() 68.7% soldier heal per second : 170 ![]() ![]() 0% conquer radius : 5 ![]() ![]() 0% vision radius : 9 . |
||
![]() |
Hauptquartier ![]() |
![]() ![]() 100% soldier garrison capacity : 12 ![]() ![]() 100% soldier heal per second : 240 ![]() ![]() 55.5% conquer radius : 8 ![]() ![]() 25% vision radius : 12 . |
![]() |
Hauptquartier ![]() |
![]() ![]() 100% soldier garrison capacity : 20 ![]() ![]() 100% soldier heal per second : 220 ![]() ![]() 57.1% conquer radius : 9 ![]() ![]() 40% vision radius : 13 . |
||||
![]() |
Lagerhaus ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
. ![]() ![]() 90.9% soldier heal per second : 220 . . . |
![]() |
Lagerhaus ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
. ![]() ![]() 68.7% soldier heal per second : 170 . . . |
||
![]() |
Spähposten ![]() |
![]() ![]() ![]() |
![]() ![]() 0% soldier capacity : 1 ![]() ![]() 18.1% soldier heal per second : 60 ![]() ![]() 22.2% conquer radius : 5 ![]() ![]() 0% vision radius : 8 ![]() ![]() 100% minimum build time : 1.0min |
![]() |
Barracke ![]() |
![]() ![]() ![]() |
![]() ![]() 0% soldier capacity : 1 ![]() ![]() 0% soldier heal per second : 60 ![]() ![]() 14.2% conquer radius : 6 ![]() ![]() 10% vision radius : 10 ![]() ![]() 100% minimum build time : 1.5min |
||
![]() |
Wachposten ![]() |
![]() + ![]() ![]() |
![]() ![]() 9.0% soldier capacity : 2 ![]() ![]() 27.2% soldier heal per second : 80 ![]() ![]() 33.3% conquer radius : 6 ![]() ![]() 0% vision radius : 8 ![]() ![]() 88.8% minimum build time : 1.0min+1.0min (2.0min) |
![]() |
Wachposten ![]() |
+![]() ![]() ODER ( ![]() ![]() ) |
![]() ![]() 5.2% soldier capacity : 2 ![]() ![]() 12.5% soldier heal per second : 80 ![]() ![]() 14.2% conquer radius : 6 ![]() ![]() 10% vision radius : 10 ![]() ![]() 100% minimum build time : 1.5min+1.0min (2.5min) ODER (1.5min) |
||
![]() |
Spähturm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 9.0% soldier capacity : 2 ![]() ![]() 36.3% soldier heal per second : 100 ![]() ![]() 44.4% conquer radius : 7 ![]() ![]() 75% vision radius : 20 ![]() ![]() 77.7% minimum build time : 3.0min |
||||||
![]() |
Wachturm ![]() |
![]() + ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 27.2% soldier capacity : 4 ![]() ![]() 45.4% soldier heal per second : 120 ![]() ![]() 55.5% conquer radius : 8 ![]() ![]() 75% vision radius : 20 ![]() ![]() 44.4% minimum build time : 3.0min+3.0min (6.0min) |
![]() |
Wachturm ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 21.0% soldier capacity : 5 ![]() ![]() 56.2% soldier heal per second : 150 ![]() ![]() 57.1% conquer radius : 9 ![]() ![]() 100% vision radius : 19 ![]() ![]() 74.1% minimum build time : 5.5min |
||
![]() |
Barrikade ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 27.2% soldier capacity : 4 ![]() ![]() 54.5% soldier heal per second : 140 ![]() ![]() 66.6% conquer radius : 9 ![]() ![]() 25% vision radius : 12 ![]() ![]() 66.6% minimum build time : 4.0min |
![]() |
Außenposten ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 10.5% soldier capacity : 3 ![]() ![]() 25% soldier heal per second : 100 ![]() ![]() 28.5% conquer radius : 7 ![]() ![]() 20% vision radius : 11 ![]() ![]() 96.7% minimum build time : 2.0min |
||
![]() |
Barriere ![]() |
+![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 45.4% soldier capacity : 6 ![]() ![]() 63.6% soldier heal per second : 160 ![]() ![]() 77.7% conquer radius : 10 ![]() ![]() 25% vision radius : 12 ![]() ![]() 22.2% minimum build time : 4.0min+4.0min (8.0min) |
![]() |
Barriere ![]() |
+![]() ![]() ![]() ![]() ![]() ![]() ODER ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 21.0% soldier capacity : 5 ![]() ![]() 43.7% soldier heal per second : 130 ![]() ![]() 42.8% conquer radius : 8 ![]() ![]() 30% vision radius : 12 ![]() ![]() 87.0% minimum build time : 2.0min+2.5min (5.5min) ODER (3.5min) |
||
![]() |
Festung ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 45.4% soldier capacity : 6 ![]() ![]() 72.7% soldier heal per second : 180 ![]() ![]() 88.8% conquer radius : 11 ![]() ![]() 50% vision radius : 16 ![]() ![]() 55.5% minimum build time : 5.0min |
![]() |
Festung ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 36.8% soldier capacity : 8 ![]() ![]() 68.7% soldier heal per second : 170 ![]() ![]() 85.7% conquer radius : 11 ![]() ![]() 60% vision radius : 15 ![]() ![]() 48.3% minimum build time : 9.5min |
||
![]() |
Burg ![]() |
+![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 100% soldier capacity : 12 ![]() ![]() 81.8% soldier heal per second : 200 ![]() ![]() 100% conquer radius : 12 ![]() ![]() 50% vision radius : 16 ![]() ![]() 0% minimum build time : 5.0min+5.0min (10.0min) |
![]() |
Burg ![]() |
+![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() 57.8% soldier capacity : 12 ![]() ![]() 100% soldier heal per second : 220 ![]() ![]() 100% conquer radius : 12 ![]() ![]() 70% vision radius : 16 ![]() ![]() 0% minimum build time : 9.5min+7.5min (17.0min) |
||
![]() |
Bergposten ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() 9.0% soldier capacity : 2 ![]() ![]() 9.0% soldier heal per second : 40 ![]() ![]() 11.1% conquer radius : 4 ![]() ![]() 50% vision radius : 16 ![]() ![]() 88.8% minimum build time : 2.0min |
||||||
![]() |
Bergturm ![]() |
+![]() ![]() ![]() ![]() |
![]() ![]() 0% soldier capacity : 1 ![]() ![]() 0% soldier heal per second : 20 ![]() ![]() 0% conquer radius : 3 ![]() ![]() 100% vision radius : 24 ![]() ![]() 66.6% minimum build time : 2.0min+2.0min (4.0min) |
Media Images
| image | name | version | date | size | image | name | version | date | size |
|---|---|---|---|---|---|---|---|---|---|
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building_size_port.png | 1 | 2024/11/26 | 32.32px | military_icon_build_time.png | 1 | 2025/11/05 | 32.32px | |
![]() |
building_size_mine.png | 1 | 2024/11/26 | 32.32px | military_icon_conquer_range.png | 1 | 2025/11/03 | 32.32px | |
![]() |
building_size_big.png | 1 | 2024/11/26 | 32.32px | military_icon_conquer_range2.png | 2 | 2025/11/05 | 32.32px | |
![]() |
building_size_medium.png | 1 | 2024/11/26 | 32.32px | military_icon_vision_range.png | 1 | 2025/11/03 | 32.32px | |
![]() |
building_size_small.png | 1 | 2024/11/26 | 32.32px | military_icon_vision_range2.png | 2 | 2025/11/05 | 32.32px | |
| empty_icon.png | 1 | ? | 32.32px | military_icon_soldier_regeneration.png | 1 | 2025/11/03 | 32.32px | ||
![]() |
empty_menu.png | 1 | ? | 24.24px | military_icon_soldier_capacity.png | 1 | 2025/11/03 | 32.32px | |
| military_icon_build_time.png | 1 | 2025/11/03 | 32.32px | ||||||
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percent_21segment_bar_1_000.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_000.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_005.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_005.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_010.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_010.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_015.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_015.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_020.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_020.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_025.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_025.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_030.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_030.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_035.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_035.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_040.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_040.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_045.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_045.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_050.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_050.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_055.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_055.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_060.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_060.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_065.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_065.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_070.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_070.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_075.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_075.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_080.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_080.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_085.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_085.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_090.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_090.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_095.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_095.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_1_100.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_3_100.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_000.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_000.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_005.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_005.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_010.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_010.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_015.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_015.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_020.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_020.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_025.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_025.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_030.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_030.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_035.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_035.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_040.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_040.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_045.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_045.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_050.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_050.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_055.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_055.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_060.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_060.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_065.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_065.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_070.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_070.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_075.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_075.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_080.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_080.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_085.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_085.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_090.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_090.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_095.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_095.png | 1 | 2025/11/05 | 210.24px |
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percent_21segment_bar_2_100.png | 1 | 2025/11/05 | 210.24px | ![]() |
percent_21segment_bar_4_100.png | 1 | 2025/11/05 | 210.24px |
| - | |||||||||
![]() |
romans_building_shed_menu.png | 1 | 2025/11/21 | 30.30px | |||||
![]() |
romans_building_lookout_tower_menu.png | 1 | 2025/11/21 | 30.30px | |||||
![]() |
romans_building_mountain_post_menu.png | 1 | 2025/11/21 | 30.30px | |||||
![]() |
romans_building_mountain_tower_menu.png | 1 | 2025/11/21 | 30.30px | |||||
![]() |
romans_building_copper_mine_menu.png | 1 | 2025/11/21 | 30.30px |
Tagged with:
romans










































































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