If you are a Settlers II veteran, you will quickly understand the basics of Widelands, as both games have similar basic principles.
The game centers on the development of a connected economy, consisting of different buildings and streets. This economy will vary according to the tribe that is chosen; each of tribes in the game has its own unique advantages and disadvantages in comparison to the others. See the history and economic networks of the tribes on their pages: BarbariansPage, ImperialsPage, AtlanteansPage.
Setting up a game
To open your first single player game, click on single player button and select new game. After choosing the map you want to play on, you can specify players you want to play with and win conditions. When you push Start game button, the game will begin. During the time of starting up the game, you can read some useful tips and admire fancy background picture.
When the game is started, a landscape with a large building in the center will appear. To see where you can build something, it is a good idea to switch into buildhelp-mode, by hitting the space-bar or clicking on the buildhelp-button at the lower border of the screen.
Red, yellow and green houses (from small to big) indicate space available for a building. At the yellow flags you can place a blue flag to create street sections. See also GameHelpInGame.
All buildings, whether built or under construction, have to be connected on the street-web. To build a street you need to click on a flag and then the road-build-button that will appear. Colored points will show up around the flag, showing the grade of potential road segments (green=even, yellow=steep, red=very steep). Your goal should always be to build the best possible track. This also includes to plant as many flags as possible on your road, because there is always one carrier running between two flags.
Your territory is expandable, which is important, as you can only build within it. Territory is expanded by building military buildings. The different military buildings hold different numbers of soldiers and in turn capture different sizes of land.
The most important resources are granite, logs and planks. You can find and cut them all over the map. Remember to use them wisely. Trees are limitless, but stones aren't. Without them further expansion is not possible.
Special resources (water, coal, iron, gold, granite/marble/crystal) can be found by a geologist. This special kind of worker can be sent out if you click on the geologist-button at a flag. As soon as the geologist reaches his destination, he will start to search for resources on the area around the flag and put labels with colored points (red=iron, black=coal, yellow=gold, white=granite, blue=water) at the places where he finds a resource. And of course, the flag you sent the geologist to must be connected with a street, too.
Finally, once your first mines are up and running, you will need a food-economy to feed your miners. Note that the bigger and/or deeper the mine, the greater the demand for better food.
Resources must be gained and refined to get better buildings and finally weapons so that new soldiers can be acquired. As an introduction the tutorials are hereby strongly recommended.
Here you find information to economic systems of the
In the training sites, warriors can train to improve their fighting abilities when provided with food and equipment. For more information about soldiers, training and fighting see SoldierLevels and GameHelpMilitaryAndWarfare.