Topic: Barbarian Fortress/Citadel Models
Nasenbaer![]() |
Posted at:
2011-09-06, 14:26 UTC+2.0
JIPPY!!!!! Wonderful work Chuck!!! ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-06, 19:45 UTC+2.0
The new models have been pushed to the development trunk with revision #5966. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-06, 20:03 UTC+2.0
Ladies and gentlemen, here are the current versions of the fortress:
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Tino |
Posted at:
2011-09-06, 20:56 UTC+2.0
Just.fantastic. ![]() ![]() |
Nasenbaer![]() |
Posted at:
2011-09-07, 10:40 UTC+2.0
Yeah I agree with Tino :). Btw.: I saw the changed headquarters animation - I like the idea of having the emblem of the barbarians mounted above the door - however I think the very light frame of the emblem bites in my eyes ;). Perhaps you could change the frame that way, that it looks similiar to the one mounted to the citadel? Keep on the very good work Cheers Peter ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-07, 13:26 UTC+2.0
@Nasenbaer - (No neon lights for the Barbarians?) Well, I guess you can SEE it any way. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-08, 01:43 UTC+2.0
Fortress build sequence:Now that the builder has put some REAL windows in, instead of black rectangles :), the idle animation has been modified accordingly: EDIT - These are in the development trunk with rev #5971. On to the citadel!Now the builder (that's him under my name at the left so I can keep an eye on him) has to DIS-assemble this building to upgrade it. Ah, well, that's progress. Besides, it keeps the little guy busy and out of trouble.
Edited:
2011-09-08, 02:08 UTC+2.0
I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-09-08, 07:06 UTC+2.0
Awesome, Chuck!!Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
Tino |
Posted at:
2011-09-09, 08:45 UTC+2.0
Hmm, i built a fortress directly beside my HQ for testing and in my opinion the perspective differs: http://img710.imageshack.us/img710/8741/hqcompare.png Or is it just the different palisade walls? ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-09, 15:27 UTC+2.0
Oh my gosh! Tino, I was just about to write a dissertation about the how the templates we use ensure a fixed camera position and angle to the buildings or other 3D models we create, namely: LocX=-10 (blender units), LocY=-10, LocZ=10, RotX=45°, RotY=0°, RotZ=-45°. Out of curiosity, though, I double-checked the camera controls in both models. You are absolutely right! Thanks again, Tino (or should I call you "Eagle Eyes"?)
Edited:
2011-09-09, 15:27 UTC+2.0
I see little people. ![]() ![]() |