Topic: Help needed with compile issues

eastwind
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Joined: 2010-02-22, 13:23 UTC+1.0
Posts: 22
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Pry about Widelands
Location: Australia
Posted at: 2011-04-10, 10:39 UTC+2.0

Hi Guys,

I have a problem compiling the source

I am using Debian Lenny.

I have installed several packages - cmake boost and lua50 with their libraries as I can find them but I am still getting the following error message.

Can you give me a list of the lua50 and dot tool files you think I need based on this error message? I know its a big ask but I just can't seem to get past this point. There is a huge list of files that follow the end of the message I have included here.

Thanks in advance

EastWind


astrape:/usr/local/widelands-build15-src# ./build_and_run.sh

Script to compile and run Widelands

CFLAGS= MAKEOPTS= -- Using compiler flags: -O2 -DNDEBUG -- Found GGZ_Core: /usr/lib/libggzmod.so;/usr/lib/libggzcore.so;/usr/lib/libggz.so -- Could NOT find Lua50 -- SDLMAIN_LIBRARY is SDLMAIN_LIBRARY-NOTFOUND -- Could NOT find Lua50 -- Looking for doxygen... -- Looking for doxygen... - found /usr/bin/doxygen -- Looking for dot tool... -- Looking for dot tool... - NOT found CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files:

(I cut the message short. There is a very long list of directories and files after this last line)


Hi guys, EastWind here. I am a fan of Widelands. I have started my own website promoting the game with a link to this site.

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aber

Joined: 2010-04-18, 18:45 UTC+2.0
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Posted at: 2011-04-10, 16:33 UTC+2.0

Did you figure it out? Can you install the following packages and try again?

libsdl1.2-dev
lua5.1
liblua5.1-dev


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eastwind
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Joined: 2010-02-22, 13:23 UTC+1.0
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Posted at: 2011-04-11, 01:52 UTC+2.0

Thanks for that, aber. I have to wait a couple of days till I get more download (starting a new month) and then I will try again. face-smile.png


Hi guys, EastWind here. I am a fan of Widelands. I have started my own website promoting the game with a link to this site.

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eastwind
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Joined: 2010-02-22, 13:23 UTC+1.0
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Pry about Widelands
Location: Australia
Posted at: 2011-04-11, 07:58 UTC+2.0

Hello again face-smile.png

I decided to use my WiFi and download those files.

I still have the following report with a complaint about not having variables set. I deleted the widelands directory and unpacked it again from the .bz2 file but it did not help.

Any suggestions greatly appreciated.

EastWind


astrape:/usr/local/widelands-build15-src# ./build_and_run.sh

Script to compile and run Widelands

CFLAGS= MAKEOPTS= -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Boost version: 1.35.0 -- Found the following Boost libraries: -- Using compiler flags: -O2 -DNDEBUG -- Found GGZ_Core: /usr/lib/libggzmod.so;/usr/lib/libggzcore.so;/usr/lib/libggz.so -- Found ZLIB: /usr/lib/libz.so -- Found PNG: /usr/lib/libpng.so -- Found JPEG: /usr/lib/libjpeg.so -- Found TIFF: /usr/lib/libtiff.so -- Found Lua50: /usr/lib/liblua5.1.so;/usr/lib/libm.so -- SDLMAIN_LIBRARY is /usr/lib/libSDLmain.a -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Looking for doxygen... -- Looking for doxygen... - found /usr/bin/doxygen -- Looking for dot tool... -- Looking for dot tool... - found /usr/bin/dot -- Found PythonInterp: /usr/bin/python2.5 CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: SDLGFX_INCLUDE_DIR

(There is a long list after this that I did not include.)


Hi guys, EastWind here. I am a fan of Widelands. I have started my own website promoting the game with a link to this site.

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SirVer

Joined: 2009-02-19, 15:18 UTC+1.0
Posts: 1442
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Location: Germany - Munich
Posted at: 2011-04-11, 11:05 UTC+2.0

I suggest to open a bug report with the full output attached and the exact steps to reproduce the problem. Also include the information about your OS and versions and the packages you have installed.


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eastwind
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Joined: 2010-02-22, 13:23 UTC+1.0
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Posted at: 2011-04-14, 11:16 UTC+2.0

OK, I have abandoned my attempt at compiling because I have just installed the "new" (new to me) Debian Squeeze, and in the repository of pre-compiled packages is Widelands version 15, which is what I was trying to compile. Thanks again for trying to help me.

EastWind

Edited: 2011-04-14, 11:18 UTC+2.0

Hi guys, EastWind here. I am a fan of Widelands. I have started my own website promoting the game with a link to this site.

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