Topic: Wares Icon size
Astuur Topic Opener |
Posted at: 2011-03-03, 22:07
Hi every one,
Today I have been playing Settlers 2 this first time again since I dunno when. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
Astuur Topic Opener |
Posted at: 2011-03-04, 16:09
Found out myself by comparing a 640x480 screenshot that came with the game. Edited: 2011-03-04, 16:10
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-03-04, 16:16
Our use of Blender to create 3D models in developing graphics for widelands contributes greatly to the detail we can achieve in even the smallest of objects. 2D Pixel artistry is an enviable talent and I can fully appreciate Astuur's frustrations. More and more I am finding that I am at a disadvantage by never having played or seen the original S2. I'll poke around on the web to see if I can unearth any graphics from the old S2. Maybe I can find a copy of it as abandonware? EDIT: I posted this before I saw Astuur's recent post. Edited: 2011-03-04, 16:18
I see little people. Top Quote |
Venatrix |
Posted at: 2011-03-04, 16:58
As far as I know, the Settlers series isnt abandoned. And Im pretty sure that it wont happen as long as there are games with the word Settlers in the name that are for sale. Not everbody likes open source. Two is the oddest prime. Top Quote |
chuckw |
Posted at: 2011-03-04, 17:18
Ah well, I should have suspected that... especially if the "Settlers" brand is still on the market. EDIT Does anyone know where I might acquire the original? Edited: 2011-03-04, 17:20
I see little people. Top Quote |
Venatrix |
Posted at: 2011-03-04, 18:38
Well, it seems I must take my last post back. It surprised me to see, that it seems to be abandonware after all The first hit from google led me to this page: http://www.bestoldgames.net/eng/old-games/settlers-2-gold-edition.php But it doesnt surprise me any more, that Widelands was a German project in the beginning: The developer of Settlers (Blue Byte) is a German company (now part of Ubisoft since ten years). However, thats the reason for the game being best known in Germany. Two is the oddest prime. Top Quote |
Astuur Topic Opener |
Posted at: 2011-03-04, 19:16
@ chuckw They have used them also in ads, so I hope its not some sort of infringement. It should be easy to create an ingot in blender and you'd have it correctly lit up. Edited: 2011-03-04, 19:29
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw |
Posted at: 2011-03-04, 20:41
Thanks for the lead. I'll check it out. @Astuur I see little people. Top Quote |
ixprefect |
Posted at: 2011-03-05, 14:35
Settlers 2 was/is a truly amazing game as far as graphics are concerned. I still think it beats many modern AAA titles when it comes to how good it looks. Of course, a lot of that is simply personal taste, but it is impressive what they managed to do with 2D pixel art. Well-crafted 2D art simply beats out 3D graphics any time if the perspective is fixed. There is a project to reimplement the Settlers 2 engine faithfully called "Return to the Roots"; similar to other such engine-reimplementation projects, you can only play it with the original Settlers 2 game data. I was looking for them right now because I am sure they have more screen shots - you can find them here: http://www.siedler25.org/index.php?com=dynamic&mod=7&year=2009 Parts of the UI are different than the original S2, and I'm sure there are subtle differences in terrain rendering, but apart from that I believe it looks pretty much exactly like the original. I'm browsing their code now, and it's interesting to see the different design decisions they have made in their project as compared to what we did. For example, Widelands is much more data driven - makes sense, since RttR had a very specific goal of "reimplement this", whereas we were always experimenting with different economy structures for the different tribes. That has stabilized now to a certain extent, but it's good to know that adding a tribe with a totally different economic structure would be relatively painless for us, whereas in RttR it would require a lot amount of programming work. On the other hand, they already seem to have working seafaring. Oh well Top Quote |
Astuur Topic Opener |
Posted at: 2011-03-05, 16:06
Okay--- I had a go at the ingots in a 2d approach.
I'm not really satisfied, but run out of ideas to try. It's okay with the 100x100 pixels that I started from, but cutting down the size is not so good. @Ixprefect: intersting site! Thanks Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |