Topic: abandonned mines
Crisis![]() Topic Opener |
Posted at:
Yesterday 19:48 UTC+2.0
i would like to be able to set a mine on hold and then abandon the mine meaning the miners are set free to go to another mine while the mine stays empty. therefore i was thinking of a picture at first. are there images of half colapsed mines available? and if a mine is set on "hold" can it be set in such a way that there are no jobs aka aplication open? else automaticly a NEW miner will be deployed to that mine further, on extra large maps its difficult to remember what mountain side is empty already. making the mine "abandonned" will give every thing free, but the building remains until needed again... if so, maybe even a geolist can double check for minerals and then give order to REBUILD the old mine to a new but different one, there it get much more complex the just "no jobs open"
Edited:
Yesterday 19:50 UTC+2.0
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kaputtnik![]() |
Posted at:
Yesterday 20:50 UTC+2.0
Not sure if this works but you can try to cut the mine from the roadnetwork and then eject the workers. Normally the workers will leave the mine and walk around until they find a road/flag and go to a warehouse. But it might happen that the workers just find the flag of the mine and go into the mine again. In general a production site recommends the needed workers and AFAIK there is no way to set a production site "abandoned" at the moment, except by cutting it from the road network (so no worker can get there). The Problem with remembering the places of depleted mines can be solved by placing a single flag on that field. At least this is the solution i use sometimes. ![]() ![]() |
Crisis![]() Topic Opener |
Posted at:
Yesterday 23:24 UTC+2.0
hi, thats what i do already aswell, but now you have to dismantle the whole building and order 10 geolist again, which might take 30 minutes if they where at the other side off the field/world. i think an image looking like an old empty mine/ruin would be nice
Edited:
Yesterday 23:25 UTC+2.0
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