Topic: Soldier / Battle Animations
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	Nasenbaer | 
	
	 
    
        Posted at:
        
            
    2010-10-30, 09:34 UTC+2.0
        
    
	 Yeah!  Great work Chuck! I have never thought about using the trident to punch, but only to thrust an enemy ;), however you did and it looks just great!   
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| 
	SirVer | 
	
	 
    
        Posted at:
        
            
    2010-10-30, 11:07 UTC+2.0
        
    
	 .... year! need more work, chuck?   
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	chuckw Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2010-10-30, 15:03 UTC+2.0
        
    
	
 Thanks! 
 In a little while, sure.  But I think I'll relax for the rest of this weekend and watch you guys toil.   Cheers! 
            Edited:
            
                
    2010-10-30, 15:03 UTC+2.0
            
         
	
    
	I see little people.  
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| 
	SirVer | 
	
	 
    
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    2010-10-31, 09:50 UTC+1.0
        
    
	 Once again: The graphics for the soldiers are really nice. Together with Tmk's smaller energy bars - fighting looks really good now.  
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| 
	Tino | 
	
	 
    
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    2010-10-31, 12:35 UTC+1.0
        
    
	 Yesterday i had the chance to play a game of Widelands (against the AI)for the first time since a while. I can just say: wow! With all the new animations it does now really have the old "wusel" factor of Settlers 2. And with OpenGL it runs so smoothly. Not one crash in ~9 hours of playtime (~3 hour real time). Thanks to all you graphic and code developers! And for all non-devs: Compile the latest trunk for yourself or grab my dev build on http://widelands.8-schuss.de/Widelands-bzr5622-nomusic-win32.exe for windows to see what a huuuuge step Widelands has done!  
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| 
	SirVer | 
	
	 
    
        Posted at:
        
            
    2010-11-02, 15:05 UTC+1.0
        
    
	 Chuck, noone on the wihack was working on implementing your wishes. Are they still things you want to have? If so, please open a bug report summing them up. I just do not want to have them slip through and be forgotten.  
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