Topic: reproducible blender rendering
knarf Topic Opener |
Posted at: 2024-01-14, 01:13
Hi, I took a look into the current state of reproducible blender rendering in widelands. To start, I more or less randomly picked graphics/tribes/frisians/buildings/warehouses/warehouse/idle. First I will describe what I did and then I do have a few observations with lead me to questions. general procedure:
observations:
questions:
Top Quote |
knarf Topic Opener |
Posted at: 2024-01-14, 01:14
For the curious: this is what one of the images looks like (from the repo). Top Quote |
Nordfriese |
Posted at: 2024-01-14, 10:31
When you load the blender file from the repo, the animation is set to start at frame 50 and end at frame 59. Those are the frames that are meant to be rendered. To initialize the flag physics, it's not necessary to render all 60 frames, you just have to let the animation run through from frame 0 on in Blender once (Alt+A).
I don't see such an option in Blender, but I'm not an expert. There is an option to change the Step Calculation for the window light material from Randomized to Constant, but that looks really bad, see attachment. Top Quote |