Topic: Empire AI
blind3rdeye |
Posted at: 2023-11-23, 11:09
The AI in that screenshot is not playing as Empire. (Sorry. It wasn't my intention to derail the topic from "Empire AI"; I was just giving an example of possibly faulty AI.) As it happens, I was able to fish out the replay after checking a heap of old replay files. It's in two parts, but I'll see if I can just upload the biggest part. Yellow is the player to watch. However, after quickly looking at the replay myself, I think it is probably not a good case study. I think the biggest stumbling block is just the tricky layout of the map. Maybe it's best to just focus on 'normal' maps. The screenshot shows some obviously bad building choice (ie. heaps of smelters that aren't doing anything); and there are other similar bad choices made throughout the replay. (Heaps of sawmills all on 0%, heaps of foresters all stopped, ... its as if when the AI recognises a need, they go way overboard in trying to address it.) So anyway, there is definitely some AI trouble going on. But those 'efficiency' problems aren't the main problem for yellow. The main problem is that it failed to expand past a choke-point on the map. To expand further, they would have needed to build a larger military building on the border. Their small buildings weren't reaching far enough to get past the choke point. It would be nice if the AI knew to try that, but I think I'll forgive them for failing. Top Quote |
hessenfarmer |
Posted at: 2023-11-23, 13:05
thanks for the replays and sorry for not looking carefully at the buildings, there I got tricked by the thread title. Top Quote |
blind3rdeye |
Posted at: 2023-11-24, 05:43
On the main menu it says Version 1.2~git26475 (00bc2db@protected/navalwarfare) Release Top Quote |