Topic: Ratios for production buildings
trynitro Topic Opener |
Posted at: 2010-09-20, 14:00
Hi, I have seen some questions about the proper ratios for wares, but I did not see a real answer. Maybe not everybody uses the same ratios, so could you please help the not-so-skilled ones with some opinions?
Any other ratios that you are aware of would be much appreciated. thank you ![]() ![]() |
Nasenbaer![]() |
Posted at: 2010-09-20, 15:43
Hi :), there is no 100% right guideline. However:
Generally that should be alright - in Build14 and Build15 the rangers were quite stupid and placed trees at locations, where the could not grow very well (and so often died) - that problem is fixed in current development versions. If you play such a version or (as soon as it is release) Build16 or newer later on, the 2 lumberjacks per one ranger should be alright. Of course the described problem in Build14 and Build15 forces you, to behave differently at that versions... For all other questions below I can not give a real good advice, as my strategy is normally to build up big economies fast and than just check the demand for a ware... However I hope my general idea is right:
I would say 2 gamekeepers for 3 hunters, but well I am not a Barbarian Profi ;).
~ 2 farms per bakery, perhaps 5 farms per 3 bakeries? Depends definitely on the efficiency of the farms .. better one farm more than less.
One tavern should be alright for 2 - 3 mines, but keep in mind:
Generally all these questions are tribe specific - e.g. the barbarian lumberjack is faster in cutting down trees, than the Empire and Atlantean one. However I am sure you will find a good working ratio after some games. Best play only one tribe for the beginning.. all other tribes are than "just modifications" you have to do ;). Cheers Nasenbaer ![]() ![]() |
SirVer |
Posted at: 2010-09-20, 16:28
I feel widelands is a lot more tricky here than settlers 2 - which is a good thing imho. For example the demand of bread skyrockets as soon as you start training soldiers or enhancing mines and all your careful ratios fall apart. You have to anticipate the demand and watch closely your "produced wares" statistics and your stock. I like to fill every big space with a farm and stockpile corn early on; as soon as you start needing bread AND bear AND donkeys AND sheeps AND pigs it will be gone in no time (I am an empire player btw :)). ![]() ![]() |
trynitro Topic Opener |
Posted at: 2010-09-21, 12:14
Thank you for the help. From experience with barbarians, with one ranger, you cannot have 2 lumberjacks. Maybe in the next version (build 16) this will be corrected/different, but for now it's now enough. On a map, I had 10 rangers and 4-5 lumberjacks and the lumberjacks were at 60-70%. For the rest I will give those numbers a try, I don't really now right now what is optimal. ![]() ![]() |
luk3Z |
Posted at: 2010-09-21, 19:10
I agree with you. I played S2 long time ago, so when I start play as Barbarians (I didn't read the guide about tribes), so my all my timber drop to 0 really fast. I don't know why I can't build granite mine. Anyway I have to read guide about tribes and new buildings... ![]() ![]() |