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Topic: HQ Hunter bug

OIPUN
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Joined: 2020-11-17, 09:34
Posts: 72
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Location: Czech
Posted at: 2021-04-15, 23:31

HQ Hunter is causing a bug. Play HQ than watch reply. When first player is defeated the reply breaks down. It also affects next games. When you play for example Crossing the Horizon map without fog you can see that AI stops building ports. Restarting the game helps and AI starts building ports again. There is also problem with the map Long, long way v2. Printscreen attached. I use version 8880.


Attachment: Long, long way v2.jpg (319.9 KB)

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1307
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Location: 0x55555d3a34c0
Posted at: 2021-04-16, 13:21

Both issues confirmed with current master. The desync is an especially bad bug and needs to be fixed quickly, thanks for finding this!

Desync bug: https://github.com/widelands/widelands/issues/4816
UI glitch fix: https://github.com/widelands/widelands/pull/4817

Edited: 2021-04-16, 13:55

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1740
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Location: Bavaria
Posted at: 2021-04-16, 16:07

Grrr. I believe desync would affect allm of the WC now as we are using scripting to prevent ressurrection. But scripting is incompatible with replays, may the same applies for multiplayer sync as well.


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