Topic: Destroying a port causes a crash
MarkMcWire![]() Topic Opener |
Posted at:
2021-01-11, 02:02 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-01-11, 11:29 UTC+1.0
I cannot even load your tribe with the latest version So please fix this before your savegame can be investigated ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-01-11, 17:22 UTC+1.0
My tribe has no scouts_house defined. As a workarround please use "scouts_house = "europeans_foresters_house_basic"," in the units.lua. I tried it and the savegame is playable with this line. The subsequent installation of a newly "europeans_scouts_house" would probably not work, since the building would not be activated in the savegame. Myself is out of game, its only AI vs. AI. If the barbarians destroyes the port of the europeans on the main land, than the game crashes. You can trigger it directly if you destroy this port via a lua command. Same effect.
Edited:
2021-01-11, 17:40 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-01-11, 17:43 UTC+1.0
Please do add a scout's building for your tribe, else it will crash when a player attempts to use the new targeted scouting feature with it. Crash confirmed & backtrace attached, will investigate ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-01-11, 18:06 UTC+1.0
Okay. I forgot the scout as I designed my tribe, because I never used this feature. My militarysites can be extented to advanced buildings with very high vision range. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |
Nordfriese![]() |
Posted at:
2021-01-11, 19:57 UTC+1.0
Now here's an interesting bug. The port in question has incorporated 20 workers of type ![]() ![]() |
MarkMcWire![]() Topic Opener |
Posted at:
2021-01-11, 20:25 UTC+1.0
> *Nordfriese wrote:*
Edited:
2021-01-11, 20:30 UTC+1.0
My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing ![]() ![]() |