Topic: Replay savegame not loadable: Clarification
Nordfriese |
Posted at: 2020-06-20, 21:03
Perhaps you could deign to explain to us mere coders what the intended use and semantics of the
"Replay" = short for "savegame created from a replay"
Again, which lines of code lead you to the conclusion that there are no differences between the various savegame loading codepaths that require the existence of four distinct savegame file specifications? Edit: Edited: 2020-06-20, 21:09
Top Quote |
jmoerschbach Topic Opener |
Posted at: 2020-06-21, 09:11
very strong +1 from me Top Quote |
kaputtnik |
Posted at: 2020-06-21, 09:32
Yes Fight simulator for Widelands: |
WorldSavior |
Posted at: 2020-06-22, 21:41
It doesn't matter. All savegames should be of one type.
The line of the code with the number. If just one number has to be changed in order to convert fully, it could be theoretically done.
That sounds complicated and doesn't solve the problem that not any savegame can be loaded with any gametype Wanted to save the world, then I got widetracked Top Quote |