WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2020-05-31, 18:43
Nordfriese wrote:
Technically "REVDETECT-BROKEN-PLEASE-REPORT-THIS" is as valid a version string as e.g. "r24618[00f7e94@master] (Release)" so there are no problems except
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when you want to report a bug against that version, or
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when you want to know whether people in the multiplayer lobby are using the same version.
Other than that everything will work fine.
Okay
Wanted to save the world, then I got widetracked
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hessenfarmer
Joined: 2014-12-11, 22:16
Posts: 2652
One Elder of Players
Location: Bavaria
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Posted at: 2020-05-31, 21:01
I believe there might be a workaround. After the first cmake run a textfile named VERSION is created in the build folder editing this to the right Version would solve the issue to not beeing able to determine the version in Multiplayer.
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2020-05-31, 21:14
hessenfarmer wrote:
I believe there might be a workaround. After the first cmake run a textfile named VERSION is created in the build folder editing this to the right Version would solve the issue to not beeing able to determine the version in Multiplayer.
how does the right Version exactly look like? Simply editing into something else doesn't change anything.
Wanted to save the world, then I got widetracked
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hessenfarmer
Joined: 2014-12-11, 22:16
Posts: 2652
One Elder of Players
Location: Bavaria
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Posted at: 2020-05-31, 21:25
well. I thought but weren't sute that editing it to any string and rerunning cmake / compile should end in the new string being incorporated into the game if not I need to test.
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2020-05-31, 21:26
I didn't make the rerun
Wanted to save the world, then I got widetracked
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Nordfriese
Joined: 2017-01-17, 17:07
Posts: 1954
OS: Debian Testing
Version: Latest master
One Elder of Players
Location: 0x55555d3a34c0
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Posted at: 2020-05-31, 21:37
I think the changes to the VERSION file will be overwritten on every cmake run. What will certainly work though is to add a new file WL_RELEASE with the desired version string. (edit: and then recompiling…)
Edited: 2020-05-31, 21:37
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hessenfarmer
Joined: 2014-12-11, 22:16
Posts: 2652
One Elder of Players
Location: Bavaria
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Posted at: 2020-05-31, 22:35
Nordfriese wrote:
I think the changes to the VERSION file will be overwritten on every cmake run. What will certainly work though is to add a new file WL_RELEASE with the desired version string. (edit: and then recompiling…)
ooops you are right I mixed these things up
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2020-06-04, 17:08
Nordfriese wrote:
I think the changes to the VERSION file will be overwritten on every cmake run. What will certainly work though is to add a new file WL_RELEASE with the desired version string. (edit: and then recompiling…)
Interesting. What exactly means recompiling here? Simply executing the compile command once more?
Wanted to save the world, then I got widetracked
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Nordfriese
Joined: 2017-01-17, 17:07
Posts: 1954
OS: Debian Testing
Version: Latest master
One Elder of Players
Location: 0x55555d3a34c0
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Posted at: 2020-06-04, 18:07
Yes, just run ./compile.sh -r -w -s -t once again. That will take only a minute if nothing else has changed since the last complete compilation.
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WorldSavior
Joined: 2016-10-15, 03:10
Posts: 2094
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
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Posted at: 2020-06-06, 13:02
It worked : )
Wanted to save the world, then I got widetracked
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