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Topic: Overlay Mod

Naqoyqatsi
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Joined: 2018-10-31, 18:34
Posts: 8
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Pry about Widelands
Posted at: 2019-08-03, 14:33

Hi!

How do the devs see the possibility to have a picture overlay feature implemented? I would like to layout a map in an Image Editor and use this as overlay in the game editor. That would help to make maps that are more symmetric or even based on satellite images of real places.

Best regards Naq

Edited: 2019-08-03, 17:37
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ULLMOD
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Joined: 2019-05-30, 12:09
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Just found this site
Posted at: 2019-08-05, 16:36

thats a capital idea! i find the layouting always the most difficult part, that feature would help a lot


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1732
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One Elder of Players
Location: Germany
Posted at: 2019-08-05, 17:47

Yes, this would be great feature. I remember a similar suggestion was made in the past...

The Problem is: There is no time to implement such thing, because of lacking developers and other priorities.

But i have created bug reoprt. Maybe some one take care of it in the future face-smile.png


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Naqoyqatsi
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Joined: 2018-10-31, 18:34
Posts: 8
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Pry about Widelands
Posted at: 2019-08-06, 14:21

HI,

i am working on an improvised solution. Downloading the developers version, installing it and replacing a texture PNG (for e.g. debris00.png in the ⁨data⁩ ▸ ⁨world⁩ ▸ ⁨immovables⁩ ▸ ⁨manmade⁩ ▸ ⁨debris00⁩) with a semitransparent google map image. I still have to check whats the size that is max possible without crashing or funky clipping.

I ll keep you posted.

Edited: 2019-08-06, 14:24
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Naqoyqatsi
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Joined: 2018-10-31, 18:34
Posts: 8
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Pry about Widelands
Posted at: 2019-08-06, 14:26

kaputtnik wrote:

Yes, this would be great feature. I remember a similar suggestion was made in the past...

The Problem is: There is no time to implement such thing, because of lacking developers and other priorities.

But i have created bug reoprt. Maybe some one take care of it in the future face-smile.png

Thank you! It might be possible via the costume texture method (see above). Now its messy, like not implemented in the editor. Maybe it shows the way for a simple solution.

Edited: 2019-08-06, 14:27
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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 2910
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One Elder of Players
Location: RenderedRect
Posted at: 2019-08-06, 21:38

We can do a scaled, blended blit of a texture. Implementation will not be that difficult with most of the effort goiing into writing the UI for opening a file and switching it off/on and choosing transparency and so on.


Busy indexing nil values

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Naqoyqatsi
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Joined: 2018-10-31, 18:34
Posts: 8
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Pry about Widelands
Posted at: 2019-08-07, 11:32

GunChleoc wrote:

We can do a scaled, blended blit of a texture. Implementation will not be that difficult with most of the effort goiing into writing the UI for opening a file and switching it off/on and choosing transparency and so on.

That sounds rather promising!


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