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Topic: [Immovable] Grass

fraang
Joined: 2010-02-15, 13:13
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Posted at: 2019-05-31, 20:07

I am currently working on some nice grass immovable and would like to get some feedback. The animation is in the works and needs to be ironed out.

Imgur

What do you think?


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stonerl
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Posted at: 2019-05-31, 20:26

Looks very nice. Can you post a picture with buildings from other tribes?


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fraang
Joined: 2010-02-15, 13:13
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Posted at: 2019-05-31, 21:40

Ok here a screenshot with babarian buildings:

Imgur

Edited: 2019-05-31, 21:41

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king_of_nowhere
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Posted at: 2019-06-01, 05:08

looks good.

does it stay there if you build on top of it, or it is removed like many other immovables?


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fraang
Joined: 2010-02-15, 13:13
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Posted at: 2019-06-01, 16:26

king_of_nowhere wrote:

looks good.

does it stay there if you build on top of it, or it is removed like many other immovables?

The way it is currently implemented it is getting removed. I am not sure it can be done differently at the moment.


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GunChleoc
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Posted at: 2019-06-02, 07:21

This is the only way we can do this now.

It would be good to have either an extra layer for terrain embellishments, or a second immovable slot on each map field for these.


Busy indexing nil values

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JanO
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Joined: 2015-08-02, 11:56
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Posted at: 2019-06-02, 10:12

Or you just add one of these tufts of grass every n seconds on whatever position on the map (according to fertility). This way it is no problem if they are removed. Does also work for bushes, but not for rocks face-wink.png


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fraang
Joined: 2010-02-15, 13:13
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Posted at: 2019-06-05, 17:46
  1. I think a better name for the shown immovable would be "meadow".
  2. A second variant would be nice to avoid repetition.
  3. For the "grass" ones I think I should remove the flowers.
  4. Currently the "grass" immovables have a sound called "frog1"; I am not quite sure what the intention behind this was; Was that meant to be more like reed?
  5. I would add them as simple immovable as they are implemented now and change them later if/when additional layers, etc. get available
  6. Is there currently any way to delay animations like "play animation, wait 2 seconds and repeat the process"?

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GunChleoc
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Posted at: 2019-06-05, 18:00
  1. I don't know - maybe. It's ancient Widelands history.

  2. Not at the moment - we'd need to add a "sleep" program for that, or add an additional parameter to animations.


Busy indexing nil values

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