Topic: [Immovable] Grass
fraang Topic Opener |
Posted at: 2019-05-31, 19:07
I am currently working on some nice grass immovable and would like to get some feedback. The animation is in the works and needs to be ironed out. What do you think? ![]() ![]() |
stonerl![]() |
Posted at: 2019-05-31, 19:26
Looks very nice. Can you post a picture with buildings from other tribes? ![]() ![]() |
fraang Topic Opener |
Posted at: 2019-05-31, 20:40
Ok here a screenshot with babarian buildings: Edited: 2019-05-31, 20:41
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king_of_nowhere![]() |
Posted at: 2019-06-01, 04:08
looks good. does it stay there if you build on top of it, or it is removed like many other immovables? ![]() ![]() |
fraang Topic Opener |
Posted at: 2019-06-01, 15:26
The way it is currently implemented it is getting removed. I am not sure it can be done differently at the moment. ![]() ![]() |
GunChleoc![]() |
Posted at: 2019-06-02, 06:21
This is the only way we can do this now. It would be good to have either an extra layer for terrain embellishments, or a second immovable slot on each map field for these. Busy indexing nil values ![]() ![]() |
JanO![]() |
Posted at: 2019-06-02, 09:12
Or you just add one of these tufts of grass every n seconds on whatever position on the map (according to fertility). This way it is no problem if they are removed. Does also work for bushes, but not for rocks ![]() ![]() |
fraang Topic Opener |
Posted at: 2019-06-05, 16:46
![]() ![]() |
GunChleoc![]() |
Posted at: 2019-06-05, 17:00
Busy indexing nil values ![]() ![]() |