Topic: [Buildings] Field
GunChleoc![]() |
Posted at:
2018-11-12, 09:16 UTC+1.0
I think they look good Busy indexing nil values ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2018-11-12, 19:05 UTC+1.0
nice one, now they are fine ![]() ![]() |
fuchur |
Posted at:
2018-11-12, 22:26 UTC+1.0
Is the lower left field one that shows ripe wheat? Maybe it's just my screen, but I'd prefer it a little bit more yellowish. I know that it's tricky. A picture search for wheat field on Google shows quite different colors. And could you make the outer stalks a little bit more vertical? Besides that: thanks for your work! ![]() ![]() |
EgyLynx |
Posted at:
2018-11-12, 23:04 UTC+1.0
How i don´t even think THAT them to big? I am sorry ![]() ![]() |
fraang Topic Opener |
Posted at:
2018-11-14, 22:31 UTC+1.0
I have updated the OpenGameArt.org download with the new version. ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-11-15, 09:54 UTC+1.0
Branch: https://code.launchpad.net/~widelands-dev/widelands/new-wheatfield-graphics-by-fraang I'll do some in-game testing before I send off a merge request. Thank you for your contribution Would you like to take on the Atlantean corn fields next? They are oversaturated and their footprint is too big.
Edited:
2018-11-15, 09:55 UTC+1.0
Busy indexing nil values ![]() ![]() |
fraang Topic Opener |
Posted at:
2018-11-15, 10:05 UTC+1.0
That's the plan.
Edited:
2018-11-15, 10:05 UTC+1.0
![]() ![]() |
stonerl![]() |
Posted at:
2018-11-16, 23:39 UTC+1.0
I just tested the branch with your new field and it looks great, in game. Could you also rework the barbarians reed field? ![]() ![]() |
kaputtnik![]() |
Posted at:
2018-11-18, 02:04 UTC+1.0
Thanks GunChleoc ![]() ![]() |