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Topic: [Buildings] Field

GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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Location: RenderedRect
Posted at: 2018-11-12, 09:16

I think they look good face-smile.png


Busy indexing nil values

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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1668
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Posted at: 2018-11-12, 19:05

nice one, now they are fine


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fuchur

Joined: 2009-10-07, 14:01
Posts: 186
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Widelands-Forum-Junkie
Location: Germany
Posted at: 2018-11-12, 22:26

Is the lower left field one that shows ripe wheat? Maybe it's just my screen, but I'd prefer it a little bit more yellowish. I know that it's tricky. A picture search for wheat field on Google shows quite different colors.

And could you make the outer stalks a little bit more vertical?

Besides that: thanks for your work! face-smile.png


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EgyLynx

Joined: 2010-08-22, 08:51
Posts: 40
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Pry about Widelands
Posted at: 2018-11-12, 23:04

How i don´t even think THAT them to big? I am sorry face-sad.png .


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fraang

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Joined: 2010-02-15, 13:13
Posts: 239
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Posted at: 2018-11-14, 22:31

I have updated the OpenGameArt.org download with the new version.


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2018-11-15, 09:54

Branch: https://code.launchpad.net/~widelands-dev/widelands/new-wheatfield-graphics-by-fraang

I'll do some in-game testing before I send off a merge request. Thank you for your contribution face-smile.png

Would you like to take on the Atlantean corn fields next? They are oversaturated and their footprint is too big.

Edited: 2018-11-15, 09:55

Busy indexing nil values

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fraang

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Joined: 2010-02-15, 13:13
Posts: 239
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Posted at: 2018-11-15, 10:05

GunChleoc wrote:

Branch: https://code.launchpad.net/~widelands-dev/widelands/new-wheatfield-graphics-by-fraang

I'll do some in-game testing before I send off a merge request. Thank you for your contribution face-smile.png

Would you like to take on the Atlantean corn fields next? They are oversaturated and their footprint is too big.

That's the plan. face-wink.png

Edited: 2018-11-15, 10:05

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stonerl
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Joined: 2018-07-30, 00:03
Posts: 327
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Posted at: 2018-11-16, 23:39

I just tested the branch with your new field and it looks great, in game. Could you also rework the barbarians reed field?


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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2018-11-18, 02:04

Thanks GunChleoc face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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