Topic: Widelands tournament 2017: subscriptions started!
king_of_nowhere Topic Opener |
Posted at: 2017-12-04, 15:15
i mailed them to sirver. we have to wait for him to upload Also, I PMed LAZA: he has 24 hours to answer, or I'll give him forfait. Edited: 2017-12-04, 15:17
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WorldSavior |
Posted at: 2017-12-04, 17:11
In the statistics you can see who plays which colour, no matter if replay or ingame.
Thanks for uploading
Yes, they can. In my opinion Mars plays like this on small maps, just look how he defeated tando (if the replay is still watchable)
Not exactly. Tando played barbarians, but LAZA played random/empire
Yes, just look like I played against Nemesis on Elven forests
Thanks again! And congrats again to you, too
Maybe almost
Maybe the empire can be also that fast? But now I also wonder if it wouldn't be good to decrease the experience-amount of smiths and brewers (barbarians). Otherwise it could just take too much time, and it is possible that they really need to have elite-soldiers - maybe their rookie-rushs or 2At2Health-rushs are too bad? I don't know how strong barbarians are exactly on small maps, but I think that atlanteans are just stronger.
Maybe. But shield promotions could be more useful as soon as your suggestion with the attack-increase will be implemented, and did you know that a labyrinth cannot reach 100% productivity if it doesn't get any shields? If it gets everything except of shields, it can reach approx. 60% and if there are also not golden tabards left, the productivity will be approx. 35%. (At the other hand, this looks like a bug )
I wouldn't like it... Maybe it would be better to make the other tribes stronger?
Thank you
Maybe he just doesn't have time and doesn't care about the Buchholz penalty
Already provided: http://www.widelands.org/~sirver/wl/170906_tournament_2017_replays/Round05/
It has never been my aim to be confrontational, annoying or undiplomatic. Please don't feel attacked. But in my opinion you exaggerated so much that I think that you told lies about me... Wanted to save the world, then I got widetracked Top Quote |
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WorldSavior |
Posted at: 2017-12-04, 17:18
By the way, I've made a summary of all statistics of the tournament nile matches at the time of 3:30 (it has been my idea to take 4h instead, but most games ended already at 3:30) - so why shouldn't I share it here?
Wanted to save the world, then I got widetracked Top Quote |
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king_of_nowhere Topic Opener |
Posted at: 2017-12-04, 17:39
It is possible that empire can also get an almost supersoldier (full evade and attack) in such a short time by skipping farms. If nobody checks the possibility first, I'll try it during the christmas holidays. Barbarians, on the other hand, certainly cannot; they take too much time training their workers, and that time can't be shortened. So yes, I never thought I'd ever say it, but barbarians need an early game buff. If we want to keep in line with the goal of letting them get a supersoldier no later than 40-45 minutes, we have to drastically reduce the amount of training required. A good start may be 10 XP for both the weapon smith and the brewer. It would still take a lot of farming to get all the beer needed to make experience, but barbarians have enough starting resources that they can afford going for early farms.
as for the change in attack values, it was never implemented. if it becomes implemented, then shields become useful again. As for productivity, it remains low because the building skips a working cycle. It's fairly normal. By the way, LAZA just replied. we'll have the last game, even though it won't influence the higher ranks Top Quote |
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GunChleoc |
Posted at: 2017-12-04, 22:22
Do you mean this one? https://bugs.launchpad.net/widelands/+bug/1662425 Edited: 2017-12-04, 22:22
Busy indexing nil values Top Quote |
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animohim |
Posted at: 2017-12-05, 17:04
The very last match of the tournament
will take place
Edited: 2017-12-05, 17:05
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WorldSavior |
Posted at: 2017-12-06, 19:48
Yes, I think so
Yes, starting an arena needs 30 minutes, and getting a master smith takes almost the same time, but it needs a lot of resources.
I'd vote for that
Now I also hope that one will implement it, but I'd suggest to make the health boost of barbarian helmets even bigger, if possible...
But it's stupid behavior of the trainer, and i think he doesn't have a working cycle anyway. I think if he makes a successful promotion, he prefers to repeat that with the next soldier, if there is one. And if buildings have working cycles you can tell them to skip some parts - with the help of economy settings...
Yes. Wanted to save the world, then I got widetracked Top Quote |
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GunChleoc |
Posted at: 2017-12-07, 09:13
I have created a merge request, so we will get AppVeyor builds for those who want to test on Windows. https://code.launchpad.net/~widelands-dev/widelands/bug-1662425-training-balancing/+merge/334893 There will be a post to the merge request with a link once the builds are available. Busy indexing nil values Top Quote |
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animohim |
Posted at: 2017-12-07, 09:45
Spectators stay relaxed and drink Club Mate: We go to start between 21:15h and 21:30h tomorrow night. We will use Build19.
Edited: 2017-12-07, 09:49
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GunChleoc |
Posted at: 2017-12-07, 11:51
I probably won't make it. I hope you'll have a great time Busy indexing nil values Top Quote |