Topic: Give me ideas for new challenge maps
BoeseKaiser![]() |
Posted at:
2019-07-10, 11:10 UTC+2.0
Funny : I uploaded an 8 player map recently that has few stones (a couple of rocks and place for 1 mine halfway to your first opponent), and I wanted to try it in FFA with AI with trading outpost. I played yesterday a game on an other map where I gave the IA trading outpost, I think it's a good idea. As for new ideas, what about these one : The logistic nightmare. seafaring map (or not but it popped in my head as one) where you HAVE TO have shitty building placement. No medium or big spots near your mines (coal /) iron/ gold are far away from another, all big and medium spots far away from eachother and generally speaking inconvenient spot placement, no way to make straight roads, only way to attack opponent is through a choke, such things. No big spot would aslo be an idea, but I don't know how to make sure you cann't steal any from the defeated opponent. Except if you make a map where you cann't attack, only defend (seems tricky but might be faisable), you can adjust how long you have to defend with an artifact or territorial win condition (just puting the lat artifact behind a more or less huge wall of stones or sth like that). Well, I let the idea in the air, but I just realised that other tribes (I have to try other tribes than barbarians more seriously :p ) have training buildings that fit on medium spots. Might not be balanced ! then again, if it's to play against AI, it doesn't necessarely have to be balanced. I thought of a vegetarian or vegan challenge, but it seems quite complicated. For barbarians (all tribes?) it means no upgrade and for some other it means no seafaring right? Maybe I'll try to think of a vegan tribe That was it for now, I'll think of other ideas. ![]() ![]() |
king_of_nowhere![]() Topic Opener |
Posted at:
2019-07-10, 15:25 UTC+2.0
if you have no big spots, then you cannot build an economy. if you are not building an economy, then you are not playing widelands. I'm all for limiting availability of stuff to make a challenge, but the challenge should be surmountable to make sense as a challenge. ![]() ![]() |
BoeseKaiser![]() |
Posted at:
2019-07-10, 21:53 UTC+2.0
Yep, I've thought of the idea a bit more and came to the same conclusion. Not every idea can be good. I guess scarcyty of big spaces could be a mechanism to exploit, but I don't know how.
Edited:
2019-07-10, 21:53 UTC+2.0
![]() ![]() |
the-x![]() |
Posted at:
2019-07-18, 17:43 UTC+2.0
maybe something like this, only all player starting at the same Island? (see post) You start on a small island. Find gold and iron only rare spot. But there is a harbour - all enemies are set on one Continent, on which its difficult to expand to one side - this is the side where you can send your explore / build your harbor. Then there are some different islands, the most important one is one which wide greenlands, thats were you can build so many farms as you really needed that space on the starting one - also you find at least one iron and one golden island, where all the materials are imported. ![]() ![]() |
WorldSavior![]() |
Posted at:
2019-07-19, 15:23 UTC+2.0
See "Fjords" and "Archipelago Sea"
That map looks very interesting
Do you know the map "dust in the wind"?
Big building spots? Only barbarians and frisians can create some economy then, and even they are very limited.
There is alread such a map: "No metal challenge"
That sounds clever and could be a nice upgrade for "No metal challenge".
Only Atlantean dungeon and Frisian camp. The best trainingssites are always big. I think that it doesn't disturb the balance that much...
Lol... It's almost impossible to train soldiers without using fish or meat (exceptions: Frisian long swords, Barbarian helmet 1, imperial helmet). And yes, Frisians have to use fur for creating cloth, which they need for ships. Empire makes sails from sheep wool. A new tribe would be interesting. Wanted to save the world, then I got widetracked ![]() ![]() |
the-x![]() |
Posted at:
2019-07-19, 19:19 UTC+2.0
I strongly agree that we need more tournament ideas and maps that are challenging, maybe the "tournament map" from last week is good starting point ![]() ![]() |
niektory![]() |
Posted at:
2019-08-10, 19:54 UTC+2.0
Yo! I played some of your maps and here's my experience with them:
![]() ![]() |
king_of_nowhere![]() Topic Opener |
Posted at:
2019-08-10, 23:20 UTC+2.0
strange. when i played it, it also took the enemies some 16 hours to reach me, but all of them had fully trained soldiers.
also strange. when i played it, i reached the 5th ring in maybe 12 hours, and it was just in time to avoid the enemy to grab the port space and make me lose the game. I wonder if the AI is having problems. it is supposed to have been improved, but it was improved by making matches on a specific map, and maybe it made the ai worse at dealing with other maps. ![]() ![]() |