Latest Posts

Topic: Animals escaping

PkK

Topic Opener
Joined: 2012-01-06, 11:19
Posts: 236
Ranking
Widelands-Forum-Junkie
Posted at: 2017-07-12, 23:11

While the barbarians have means to add wildlife, the other tribes don't. Fine from a gameplay perspective, but it can make the map look a bit empty.

Suggestion: Once in a while a sheep escapes from the empire sheep farm, and a boar escapes from the empire pig farm. This should be rare enough not to affect balance much. But it would add a nice touch, making the map a bit more lively. And in a big empire with many pig and sheep farms it might even make the hunter a not-totally-useless building even in the later game.

Philipp


Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 03:10
Posts: 2098
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2017-07-12, 23:31

But sheep make terrible noise face-wink.png


Wanted to save the world, then I got widetracked

Top Quote
Tibor

Joined: 2009-03-23, 22:24
Posts: 1377
Ranking
One Elder of Players
Location: Slovakia
Posted at: 2017-07-13, 07:00

I like the idea


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 19:48
Posts: 2499
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2017-07-13, 07:31

I like it too face-smile.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
GunChleoc
Avatar
Joined: 2013-10-07, 14:56
Posts: 3317
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2017-07-13, 10:02

We could even have the escaping animal as an additional animal produced, thus not affecting the balance at all.


Busy indexing nil values

Top Quote
king_of_nowhere
Avatar
Joined: 2014-09-15, 17:35
Posts: 1668
Ranking
One Elder of Players
Posted at: 2017-07-13, 12:50

I like it. not sure, though, if a casual player would ever realize that those animals are escaping from the farms


Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 03:10
Posts: 2098
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2017-07-13, 13:20

And I would like to see sometimes escaping a giant spider from the atlantean spider farm. The game lacks giant spiders face-wink.png


Wanted to save the world, then I got widetracked

Top Quote
GunChleoc
Avatar
Joined: 2013-10-07, 14:56
Posts: 3317
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2017-07-13, 14:37

Giant spiders would be fun, if somebody would make the animations for it... we still lack many animations for the buildings that we already have in the game.

king_of_nowhere wrote:

I like it. not sure, though, if a casual player would ever realize that those animals are escaping from the farms

Add a help text to the encyclopedia?


Busy indexing nil values

Top Quote
WorldSavior
Avatar
Joined: 2016-10-15, 03:10
Posts: 2098
OS: Linux
Version: Recent tournament version
Ranking
One Elder of Players
Location: Germany
Posted at: 2017-07-13, 16:24

GunChleoc wrote:

Giant spiders would be fun, if somebody would make the animations for it... we still lack many animations for the buildings that we already have in the game.

This was just a parody suggestion face-wink.png

GunChleoc wrote:

We could even have the escaping animal as an additional animal produced, thus not affecting the balance at all.

Why wouldn't it affect the balance? The effect will not be strong at all, but it will exist


Wanted to save the world, then I got widetracked

Top Quote
GunChleoc
Avatar
Joined: 2013-10-07, 14:56
Posts: 3317
Ranking
One Elder of Players
Location: RenderedRect
Posted at: 2017-07-14, 09:18

You are right, the balance would be changed a bit because the hunters won't turn completely useless once all game is exhausted (as long as there are no Barbarians around to poach from...).


Busy indexing nil values

Top Quote