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Topic: Resolution Problem

Joined: 2010-10-05, 20:31
Posts: 449
Tribe Member
Location: Germany
Posted at: 2016-12-13, 12:40

Uh, that’s not exactly the behaviour I would expect… I just never tried because my resolution is quite fine, I guess.

Two is the oddest prime.

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Joined: 2013-10-07, 15:56
Posts: 3159
One Elder of Players
Location: RenderedRect
Posted at: 2016-12-13, 13:53

Well, it actually makes sense to display things at native screen resolution - anything else can look fuzzy if it hasn't been scaled properly. It would be nice to have an option to scale the UI with factor 2, but many things need to happen to the code in order to make that work.

Busy indexing nil values

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