Topic: Toolbar redesign
GunChleoc![]() Topic Opener |
Posted at:
2019-04-12, 15:52 UTC+2.0
I like option 3
I think that would add too much visual clutter. Compare to the multiplayer setup screen, we don't have any additional indicators there either. Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2019-04-12, 16:49 UTC+2.0
Very nice +1 to stonerls idea (option3) Will the mainmenu get a background with the same color/image as the buttons in the menu? If so, i think adding something like a Volute to the left and right will look nice. ![]() ![]() |
stonerl![]() |
Posted at:
2019-04-12, 19:12 UTC+2.0
BTW while you're at it. Could we have shortcuts for General and Wares? ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2019-04-12, 19:39 UTC+2.0
Once everything is ready, we should definitely discuss a change in the keyboard shortcuts. We should have shortcuts for each menu, because one can use the arrow keys from there + Enter. Even Ctrl+Enter for exiting a game will work. We might then lose some other shortcuts if we're running out of letters in the alphabet. I think we could then also remove the toolbar-related shortcuts from the Encyclopedia, because they are clearly visible on each menu item. We will also need to update the basic control tutorial, because I have removed census & statistics from the fieldaction menus. No menu background planned at this time. We can certainly think about it for a follow-up branch though. This branch is already getting quite big
Edited:
2019-04-12, 19:40 UTC+2.0
Busy indexing nil values ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2019-06-02, 07:07 UTC+2.0
Branch is ready for testing https://code.launchpad.net/~widelands-dev/widelands/toolbar-dropdown-menus Busy indexing nil values ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2019-08-10, 19:18 UTC+2.0
The new toolbar has now been merged. Busy indexing nil values ![]() ![]() |