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Topic: [Game World] Trees

GunChleoc
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Joined: 2013-10-07, 15:56
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Location: RenderedRect
Posted at: 2015-09-22, 08:09

Looking good face-smile.png

Some of them still blend too much with the background though - maybe more lighting/shading can help there?


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2015-09-24, 07:21

Looks good face-smile.png

I believe with adjusted shadow they will as blend as now.

fraang, could you make a screenshot in a normal game?


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2015-09-24, 18:07

kaputtnik wrote:

I believe with adjusted shadow they will as blend as now.

Sorry, wrong english face-upset.png i meant they would stick out better against the background.


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fraang
Joined: 2010-02-15, 13:13
Posts: 238
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Posted at: 2016-12-11, 19:21

I have worked on a (coconut) palm tree these days and this is the current result:

What do you think?


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2016-12-11, 20:33

Looks great face-smile.png


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trimard
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Joined: 2009-03-05, 22:40
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Location: Paris
Posted at: 2016-12-11, 23:18

That's awesome! I like the cartoonish style face-smile.png But the older palm tree were looking great too! I'm not sure which I prefer. Will you integrate both?


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GunChleoc
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Posted at: 2016-12-12, 11:00

The other palms have much thinner stems and longer leaves, so I'm not sure that they fit in with each other visually. Would need to see a screenshot with a tree mix in order to judge if they will work together.


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fraang
Joined: 2010-02-15, 13:13
Posts: 238
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Posted at: 2016-12-12, 12:45

What do you think about the size of the palm trees? Are they too big? Do you think the material/color of the trunk is fine? I am not quite sure if I should make it brighter. Maybe a bit more "noise"?

I am not sure if I have the .blend file of the "old" trees anymore. face-confused.png But the new palm trees are built with curves on which base model is is spawned and aligned. So for example the trunk is an "array" of trunk pieces aligned to curve. This way it is easy to make alternatives of the palm tree. face-wink.png

I have also made an idle animation for all palm tree "stages" ("sapling", "pole", "mature" and "old") and a "falling" animation as well. I will probably post a GIF image of it here when I come home. face-wink.png


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3058
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Posted at: 2016-12-12, 16:48

Seems like there are no tree models at all in our media repository. Any blend file you could dig up would be brilliant!

We would like to allow bigger renders in the future for our zoom feature (code is still heavy work in progress), but that will be impossible without a full set of blend files.


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HendrikL
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Joined: 2017-10-09, 13:07
Posts: 9
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Pry about Widelands
Posted at: 2017-10-10, 10:55

Hey there folks!

Can someone get a hold of fraang? Or one of the other tree
modelers? There is not a trace of tree models in the media
repository! Or any plants for that matter. Not that I can see
anyway.

@GunChleoc: Since there will be a maximum zoom level,
what would be the desired resolution of an image, such that
one texture pixel roughly corresponds to one screen pixel?
Four times the current size?

Edited: 2017-10-10, 10:55

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