Topic: Settlers II maps
einstein13![]() Topic Opener |
Posted at:
2014-03-18, 20:09 UTC+1.0
Hi! I remember that I could edit and play settlers II maps via Widelands. Was it possible or it was just my dream? And why can't I do the same with build 18? einstein
Edited:
2014-03-18, 20:28 UTC+1.0
einstein13 ![]() ![]() |
einstein13![]() Topic Opener |
Posted at:
2014-03-18, 20:29 UTC+1.0
SOLVED: The problem is with names Widelands can read only ".swd" files, and old Settlers II maps has ".wld" Changing every name into ".swd" makes working that einstein13 ![]() ![]() |
DragonFire![]() |
Posted at:
2014-03-19, 19:53 UTC+1.0
Nice Idea. I've tried that out. I've got a map with upper case *.WLD which was ignored by the editor. But .wld works fine. bzr6826[trunk][release] @ windows XP ![]() ![]() |
einstein13![]() Topic Opener |
Posted at:
2015-09-22, 11:28 UTC+2.0
I've found possible solution for old map-name problem: https://wl.widelands.org/forum/topic/1471/?page=1#post-10747 einstein13 ![]() ![]() |
GunChleoc![]() |
Posted at:
2015-09-22, 13:00 UTC+2.0
I actually got a segfault on current trunk while tying to display the file list, so this still needs investigating. Busy indexing nil values ![]() ![]() |
GunChleoc![]() |
Posted at:
2015-09-30, 09:58 UTC+2.0
I have found the bug As soon as this merge request is approved, we'll have a fix. Busy indexing nil values ![]() ![]() |