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Topic: Missing S2 Features

Joined: 2009-03-04, 14:51
Posts: 1
Just found this site
Posted at: 2009-03-04, 14:57

Hi there, I tried the game and there are some features I really miss. What about the explorer? Or is there a different way to explore the land? and what about the "goods transportation ranking"?

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Joined: 2009-02-19, 15:18
Posts: 1439
One Elder of Players
Location: Germany - Munich
Posted at: 2009-03-04, 17:46

Hi Darka,

all these features are not implemented. If you miss them, consider hacking them into the game. If you can't do that, you might want to open a feature request for them on the SF.net site.

Greetings, !SirVer

Edited: 2009-03-04, 17:55

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Joined: 2009-03-01, 16:19
Posts: 12
Pry about Widelands
Posted at: 2009-03-08, 11:25

One more option is lost. In my opinion we should have option to stop built building or set priority. It should be great if player can set built queue, ex: farmland, mil, backery.

I know, that this will turn all of funny of. I play in Widelands in small window and doing some think else(some think like simulation).

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Joined: 2009-03-10, 03:57
Posts: 12
Pry about Widelands
Location: Roseville, California, US
Posted at: 2009-03-10, 04:13

I would like to see the planer that used to be in S2. One of my favorite things to do was smooth out bumpy land so I could put farms on it.

It's not so bad now because I can make flat maps with the editor, but it's more fun to do it during gameplay.

I hied to Kolob and all I got was this lousy planet.

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