I have a question in relation to the lumberjacks house. I have made an altered image for when he goes off to cut down a tree so its the same house with the axe missing but when I try to use the image under the working title it states the its not used. How can I get around this or isn't it possible, Thanks.
Hello, Zeak!! Welcome to the forum!
Good job with your graphics!
Your question brings to light a "feature" that should probably be addressed for those buildings whose workers go off-site for their production.
Currently there are four states that are supported for buildings in Widelands: Build, Unoccupied, Idle and Work.
Of these four, it would seem that the two likeliest for use for a house while the lumberjack (or stonemason, or farmer, or ferner, hunter, fisher, scout, etc.) is away and working would be either the "Unoccupied" or "Work" states.
However, the "Unoccupied" state currently only applies to the period after the building's construction or upgrade is complete until the first arrival of the worker.
That leaves the "Work" state where, in the [working] section of the building's conf file, the "animation=..." line would define the section of the conf file that contains the graphic or animation that should be displayed. There is one little hitch, however. Currently, it appears that any "work" animation for a building is played either before or after the work animation of the building's worker but not simultaneously with it if the worker is off-site.
So the current answer to your question as I see it is "It is not possible."
This, however, is my present understanding. I would ask one of our coders to verify whether or not the code can currently support your scenario. If my perception is correct, this is a perfect case for a "bug report" to enhance this feature.
I see little people.