Topic: [GUI] priority icons - take 2
fraang Topic Opener |
Posted at:
2013-09-27, 00:35 UTC+2.0
And another "resurrection" of one of my older attempts to improve in-game graphics: The priority icons. While my first try was somewhat different I stuck with my second one with the traffic light. As you can see the new ones are less fuzzy and have little bit more details. Screenshots (old left, new right): What do you think of them? ![]() ![]() |
fk![]() |
Posted at:
2013-10-01, 09:02 UTC+2.0
The left picture looks best to me, the right picture shows many individual pixels. ![]() ![]() |
einstein13![]() |
Posted at:
2013-10-01, 10:02 UTC+2.0
There are too many details (new one). Probably less sharp edges would be better. Some smoothing and for me your idea would be best at all einstein13 ![]() ![]() |
fk![]() |
Posted at:
2013-10-01, 10:41 UTC+2.0
The new ones could be used alone, I mean as 'bulbs' instead of the squares around the buttons. I don't know if that was already the intention. That may look very differently. ![]() ![]() |
flipflipsen |
Posted at:
2013-10-01, 13:08 UTC+2.0
Hi, I do not know how it is in the rest of the world, but in the Netherlands, traffic lights red is on top and green is at the bottom. ![]() ![]() |
tuggyne |
Posted at:
2013-10-01, 14:03 UTC+2.0
That's the case in the US too, but putting high priority on the bottom would be strange, as would assigning high priority to red. ![]() ![]() |
einstein13![]() |
Posted at:
2013-10-01, 15:23 UTC+2.0
Probably this is all over the world einstein13 ![]() ![]() |