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Topic: [GUI] priority icons - take 2

fraang

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Joined: 2010-02-15, 13:13
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Posted at: 2013-09-27, 00:35

And another "resurrection" of one of my older attempts to improve in-game graphics:

The priority icons.

While my first try was somewhat different I stuck with my second one with the traffic light. As you can see the new ones are less fuzzy and have little bit more details.

Screenshots (old left, new right):

What do you think of them?


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fk
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Joined: 2013-07-30, 22:58
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Posted at: 2013-10-01, 09:02

The left picture looks best to me, the right picture shows many individual pixels.


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einstein13
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Posted at: 2013-10-01, 10:02

There are too many details (new one). Probably less sharp edges would be better. Some smoothing and for me your idea would be best at all face-wink.png


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fk
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Posted at: 2013-10-01, 10:41

The new ones could be used alone, I mean as 'bulbs' instead of the squares around the buttons. I don't know if that was already the intention. That may look very differently.


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flipflipsen

Joined: 2010-01-17, 23:18
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Posted at: 2013-10-01, 13:08

Hi,

I do not know how it is in the rest of the world, but in the Netherlands, traffic lights red is on top and green is at the bottom.


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tuggyne

Joined: 2011-07-22, 00:27
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Posted at: 2013-10-01, 14:03

flipflipsen wrote:

Hi,

I do not know how it is in the rest of the world, but in the Netherlands, traffic lights red is on top and green is at the bottom.

That's the case in the US too, but putting high priority on the bottom would be strange, as would assigning high priority to red.


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einstein13
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Posted at: 2013-10-01, 15:23

flipflipsen wrote:

Hi,

I do not know how it is in the rest of the world, but in the Netherlands, traffic lights red is on top and green is at the bottom.

Probably this is all over the world face-smile.png I was in several countries and all of them had what you described face-smile.png


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

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