Topic: Your strategies of playing

einstein13
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Joined: 2013-07-29, 00:01 UTC+2.0
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Posted at: 2013-08-12, 18:35 UTC+2.0

I was trying to find "Strategies, hints (...) here", but I've found only some answers, not whole strategies. I've found two topics answering some of my questions:

https://wl.widelands.org/forum/topic/73/ (Major problem with game strategy)

https://wl.widelands.org/forum/topic/1140/ (If you have a large area available, what to build?)

If you have time, please write down your strategies of building and expansion. I don't have any experience in playing with people, only AI players, so I will tell you some about it (Empire tribe):

  1. I start with territory expansion and basic production for building: (lumberjack @ sawmill, quarry, stonemason's house)
  2. Some other products for building (marble): vineyard x3, winery, farm (x1/x2), well, mill, bakery, fishery, tavern, marble mine
  3. When I have some more products, I build an arena and expand it to colloseum form face-smile.png
  4. All the time I try to expand territory with military buildings, especially barrier and sometimes towers. Barriers are for expansion, but towers for seeing far away IN my country
  5. I build one coal mine and iron mine, then one smelting works and toolsmithy to have tools in my country.
  6. When I reach an enemy I build a fortress and upgrade it into the castle. This usually stop them for a long time: first- they can't see the building, only border, second- they don't have enough soldiers to attack a castle
  7. I start to plan places for everything:

Warehouses for soliders and armor/ wepons. Near them colloseums and trainingscamps (they can hold only 1 soldier each to have fast training).

Near this place I build some smelting works, armour smithys, weapon smithys and a toolsmithy.

Then I need bread. Lots of bread! Dozen loaves! face-smile.png So several bakers and mills. Training soldiers needs bread, so everything must be close to each other.

Far away can be some mines, taverns and inn, also breveries, wineries and vineyards (and warehouse for products of these).

In every "single" place I build a well to have enough water (at first I had some problems with water, but this is the only way to have good production).

Also "big free places" are used for farms.

  1. (8) Economy bottleneck: Economy chain should be like this: food production -> mines -> metal production -> weapon production -> soldiers training. So bottleneck should be at the end. I used to set values of wepons to 1 for basic wepons and about 15 (huge maps: 30) to andvance wepons. This make bottleneck in a proper place.
  2. (9) Problems: place (territory) and farms. Solution: after having some 10 level soldiers- attack an enemy. They will win almost every battle and conquer some land for farms.
  3. (10) Economy problems: sometimes there is lack of products like marble or lumber- you have to build lots of lumberjacks and forester's houses. After all you can make some coal from wood.

Last word: when you build any center of production (for example bread production center) you have to destroy single buildings from the beginning of playing. If you don't do that you will have some transport problems between these places.

I know, that my strategy is not the best (and it doesn't work for fast maps!), so I ask for your strategies, which you came up with?? face-smile.png


einstein13
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fk
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Joined: 2013-07-30, 22:58 UTC+2.0
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Posted at: 2013-08-14, 16:36 UTC+2.0

Einstein13:

My strategy is almost similar, but I never build tools early in the game, first weapons. (That would also be a great thing for the AI to do.)

Some tips:

Military buildings that have lost their importance will be dismantled or minimized in order to mobilize the maximum number of soldiers.

It's cheaper on food to build new mines than to upgrade existing mines.

The tavern is inhibited from using bread and will use meat and fish which are cheaper. The inn does not produce rations for The Empire. This way as much bread will go to the Colosseum as possible.

Edited: 2013-08-14, 18:02 UTC+2.0

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fk
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Joined: 2013-07-30, 22:58 UTC+2.0
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Posted at: 2013-08-15, 22:28 UTC+2.0

Other more strategy-related issues are: when to expand and when to attack?

The first question is difficult to answer, this depends most on the environment, the access to resources and the number of soldiers and/or weapons.

The second question is easy to answer, I attack immediately when an enemy is in range, but neither before my units have become stronger nor before new units can be built.


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