Topic: how to defend HQ?

tosz

Topic Opener
Joined: 2012-09-03, 13:39 UTC+2.0
Posts: 22
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Pry about Widelands
Location: Gdynia, Poland
Posted at: 2012-09-06, 02:43 UTC+2.0

since soldiers are trained only when needed in buildings, there are almost never any soldiers in the HQ. this makes the HQ a kind of warehouse that can be easily destroyed. isn't there any way of coping with this?


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Personal_Joke

Joined: 2011-08-10, 14:39 UTC+2.0
Posts: 29
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Pry about Widelands
Location: New Zealand
Posted at: 2012-09-06, 04:52 UTC+2.0

If you have nearby military buildings they will try to defend your HQ.


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wl-zocker

Joined: 2011-12-30, 17:37 UTC+1.0
Posts: 492
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Tribe Member
Location: Germany
Posted at: 2012-09-06, 10:12 UTC+2.0

It is also planned to have a certain numbers of soldiers in a HQ. It will then act like a normal military building. For more information, see https://blueprints.launchpad.net/widelands/+spec/headquarters and https://blueprints.launchpad.net/widelands/+spec/garrison-on-headquartes


"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg

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teaki

Joined: 2010-09-25, 20:53 UTC+2.0
Posts: 28
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Pry about Widelands
Posted at: 2012-10-11, 21:26 UTC+2.0

The harbor needs the same protection


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