Topic: Empire Seafaring Graphics
chuckw![]() Topic Opener |
Posted at:
2012-02-26, 04:18 UTC+1.0
Sailing and idle images have been pushed to trunk in bzr rev #6257. I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2012-02-26, 12:42 UTC+1.0
I'm happy with the decision ... and the ship looks GREAT already! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2012-02-26, 16:24 UTC+1.0
Yes, Astuur. The colors on the main sail are divided into quarters to echo the pattern of the empire road flags like this I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2012-02-26, 23:01 UTC+1.0
Ship ConstructionHas been added to the trunk with bzr rev #6261. Here are the build sequence images:
Now for some shipwrights... I see little people. ![]() ![]() |
SirVer |
Posted at:
2012-02-27, 21:37 UTC+1.0
Magnificient details! To the LAKE!! ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2012-02-29, 02:23 UTC+1.0
The shipwright for the empire tribe has been added with bzr Rev #6272 to trunk. I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2012-02-29, 08:02 UTC+1.0
With an illustrated "how to" like this, I feel tempted to do some woodworks for real! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2012-03-01, 23:45 UTC+1.0
The new shipyard for the empire has been added with bzr rev#6275 Now can I hear some ideas for a port building? I'm thinking perhaps something on stilts. I see little people. ![]() ![]() |
Nasenbaer![]() |
Posted at:
2012-03-02, 08:13 UTC+1.0
Not an idea only for the Empire port building, but more a general brainstorming: In Settlers 2 the port were from size and pomposity between headquarters and warehouses. Further a lighthouse were part of the the port building. Of course I normally point out, that Widelands is not Settlers 2 I think in case of the barbarians the lighthouse could be way more archaic than at the other tribes, like a campfire on a small stone tower on the top of the building or the like. The Empire lighthouse could be a statue of a god/godess on the top of the harbour building holding up a "fire bowl". The atlantean lighthouse could instead hold a big glowing mountain crystal or something similiar You should also keep in mind, that the port is - like the headquarters - a military building as well, thus it should look a bit more fortiefied than the warehouse... ... well just brainstorming - hope you like some of the ideas Cheers Peter ![]() ![]() |
Astuur![]() |
Posted at:
2012-03-02, 08:54 UTC+1.0
I fully support Peter's ideas, but we may need to postpone the final design for later. I had a similar idea about a lighthouse independently when I saw Chucks draft on the Atlantean port building. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |