Topic: Barbarian metalworks/axefactory/warmill Remodel
chuckw![]() Topic Opener |
Posted at:
2011-09-29, 22:23 UTC+2.0
I hadn't gotten to it yet.
I know. See my comment above.
I'll tweak it when I address the thatching.
Thanks!
That, too, is still on my "ToDo list"
I believe it is in the texture I am using. I'll iron it out one way or another.
It has taken me a while to convince the toolsmith to manufacture some samples. I should be able to get to the floor and ground texture real soon.
Yes. When I catch my breath...
Edited:
2011-09-29, 22:27 UTC+2.0
I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-30, 00:19 UTC+2.0
Here is where the model currently stands: Any more comments or ideas before I tackle the build animation? I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-30, 07:34 UTC+2.0
The rack, while a nice way to display the wares, gets in the way. So I have dispensed with it in favor of this approach: Here is a shot of it in the game: So what do you think? I see little people. ![]() ![]() |
SirVer |
Posted at:
2011-09-30, 10:31 UTC+2.0
Fantastic! Really, the amount of details that flows into the buildings and its iteration is nothing short of breathtaking now. I really hope noone from a comercial video game producer hires you away from us :). A compliment to Astuur is due as well: well researched critical comments. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-30, 16:08 UTC+2.0
Thanks. It's an act of love. I really enjoy playing on WL. I say "playing on" because I not only enjoy playing the game, but I think I enjoy creating content for it even more!
Don't worry. That is not going to happen. Money can't outweigh the benefits of working with great guys and gals like those we have in the Widelands community.
Hear, hear!! I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-30, 21:37 UTC+2.0
The new metalworks building with build animation has been pushed to the trunk in rev #6002. I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-10-01, 08:06 UTC+2.0
Dammit, caught a cold and have been in bed all day yesterday. 2 things, I have: The other one concerns the display of finished tools. And yes, I gladly join into the hymn of praise for our Graphics Elder - I've always said so, and ever will, I guess. I'll look at the new model in game later. I have a feeling we may be experiencing the dreaded "dancing pixels" again with the floor. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-01, 15:13 UTC+2.0
Sorry to hear that. Remember what they say though, "Feed a cold, feed a fever." ...
Excellent point. Thanks.
I'll consider it.
Let me know if you verify that suspicion. I can't replicate it. Hope you are feeling better soon. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-10-01, 19:06 UTC+2.0
I had to re-position the forge in preparation for the axefactory as these images show: And for those whose eyes need a rest here is a detail shot: At first I positioned it to the far southeast, but came to the realization that anything in that corner is obscured by the building's flag. These changes are in rev #6005 to the trunk. Now back to the axefactory... I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-10-02, 08:43 UTC+2.0
Excellent work!
All changes are in fact improvements. PS: the "dancing pixels" stuff was nonsense of course.
Edited:
2011-10-02, 08:45 UTC+2.0
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |