Topic: Hello everyone. Questions from someone new to the game.
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kaputtnik |
Posted at:
Yesterday 21:56 UTC+1.0
If you really played the tutorials most of your questions should be answered. E.g. how to expand your territory.
I wonder why you keep your language that secret. If the game crashes with a specific language it would be helpful to know which language crashes the game.
I think you have expectations about the game wich it can't fulfill. Playing a game in 6hrs game time is normal, although it depends on the map.
Understanding how the map works internally is not really helpful for playing the game. I think it would be the best if you upload a save game here in the forum
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tothxa
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Posted at:
Today 00:44 UTC+1.0
Hi arikari! In general, you seem to already have a very good understanding of the basic mechanics of the game, so you only need more practice. In addition to what kaputtnik wrote, you should also read the Tips and Tricks page of our wiki.
They may be more efficient in the early game for experienced players, but in my opinion their system of upgrades is confusing for new players. I think the Empire may be simpler for beginners.
If you have everything near your starting position, and you don't need to clear trees and rocks, then somewhere between 30 minutes and 1 hour should be enough to build the whole production chain and get it going. To be able to make weapons and armour for higher level soldiers, you should set the economy target for the rookie equipment to 1 or maximum 2 items, and do the same with the input queue of the barracks, otherwise you waste a lot of iron and the smith's time on them.
Yes, you need many woodcutters (and foresters) for your buildings. But first of all, you need to expand your territory a little to make room for them. You should not build foresters (and farms) too close to your headquarters.
No, they are different. Wheat grows the same on any arable terrain, while the growth of trees depends on the terrain and trees may die at any growth stage. On the other hand, trees can slowly spread on their own (especially on very good terrain), while wheat must be planted by a farmer.
First of all, make your road network massively redundant. (don't be afraid to build many parallel roads with many interconnections) Roads and carriers are free after all. There are some players who try to build very clean road networks by only building roads in the east-west and northeast-southwest directions, in a grid of 2x2 rhombuses for small and medium buildings. They generally double the lengths to 4x4 where they want big buildings to not mess up the pattern. You can also watch a few replays from kaputtnik's tournament to see how others do it.
Well, it's really just that.
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arikari
Topic Opener |
Posted at:
Today 08:04 UTC+1.0
I speak Hebrew. It just feels stuck that it takes 6 hours to beat a very weak AI player.. I mean, that's the absolute minimum time to get to the start of an army training.. I think understanding how the map works can help maximize buildings and roads in a given area.. I went through the guides I saw on the site, the answers to my questions don't appear in them..
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arikari
Topic Opener |
Posted at:
Today 08:16 UTC+1.0
I haven't even started studying the production chains of the other tribes yet.. What's confusing about the barbarian upgrade system? 30 minutes is a reasonable amount of time, I need to figure out how to get there. Indeed, in the last game I realized that there's no point in recruiting more soldiers than you can hold in the border forts.. Thanks for the answer about the wheat. I'll try the template you suggested for the road network, thanks a lot
Edited:
Today 08:17 UTC+1.0
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kaputtnik |
Posted at:
Today 10:09 UTC+1.0
Regarding the crash: I can confirm that widelands version 1.2.1 crashes when using hebrew as language and trying to save a game. In the current development build the crash does not happen. So i think this got fixed, although i didn't found a corresponding bug report. Anyway there are some messages stating in both versions:
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