Topic: Frisians campaign hack
|
usingUser Topic Opener |
Posted at:
2025-10-27, 13:22 UTC+1.0
The 5th Frisians campaign (”Reconquest“) can be hacked by ignoring what Ocke Ketelsen advises and simply expanding the own area fastly and beating the enemy down. Is this hack intended? Doesn't this torpedo the idea of this campaign? EDIT: I was not sure where exactly to post this. Feel free to move this thread to the right topic.
Edited:
2025-10-27, 13:24 UTC+1.0
Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades.
Top
Quote
|
|
Nordfriese |
Posted at:
2025-10-27, 13:47 UTC+1.0
Well if you can manage this then congratulations However the enemy has so many hero soldiers in his port initially that it is unlikely that they will ever leave the port sufficiently undefended and it will take you ages to defeat them all. Bunching the enemy up in a small space around his port is a very bad strategy since that actually improves his defensive position considerably. Allowing him some room to expand and only attacking his militarysites until he runs out of soldiers should be much easier and faster, despite the much increased risks of counterattacks. But yes, this scenario (like most of the campaign, except the first two introductionary missions) does deliberately give you only few very broad mandatory objectives and a lot of room for your own choices in how you handle your economy and defeat the enemies.
Top
Quote
|
|
usingUser Topic Opener |
Posted at:
2025-10-27, 15:17 UTC+1.0
Thank you. I just narrowed Dane Waldemar Atterdag's territory down to his port so that he cannot build enough infrastructure to train his soldiers. I then could easily train mine and defeat him. This was unexpectedly easy. I'm going to try the campaign also in the desired way. But this campaign has quite a nice idea!
Edited:
2025-10-27, 15:20 UTC+1.0
Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades.
Top
Quote
|
tothxa
|
Posted at:
2025-10-27, 15:52 UTC+1.0
I did it that way too. I very likely wouldn't be able to beat them otherwise. @usingUser did you try it with a current development version or only v1.2.1?
Top
Quote
|
tothxa
|
Posted at:
Today 16:26 UTC+1.0
I played it again with ~current master, and it's still quite easy to push them back to the port before they can be a real threat if you brought enough level 10 soldiers from the previous scenario. (I had 51 heroes, making my total military force about 2/3 of theirs, but only about 20 of them participated in the fights.) CB#4952 works, but it's not enough to fix this. The real problem is that the AI expands using small sites and even those are sparse, so you can easily overpower it if you have built a fortress, and then you can quickly conquer most of its territory. The only difference from last time was that this time it managed to build a tower near the port that I couldn't take because refills with heroes is fixed. But after I had 2 medium sites full of heroes in the vicinity, it didn't try to attack any more. In the end that tower even made it possible to defeat them without killing all soldiers because of the quirk in the conquer algorithm that destroys even defended ports when a nearby military site is lost.
Top
Quote
|


