Topic: Frisians campaign hack
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usingUser Topic Opener |
Posted at:
Today 13:22 UTC+1.0
The 5th Frisians campaign (”Reconquest“) can be hacked by ignoring what Ocke Ketelsen advises and simply expanding the own area fastly and beating the enemy down. Is this hack intended? Doesn't this torpedo the idea of this campaign? EDIT: I was not sure where exactly to post this. Feel free to move this thread to the right topic.
Edited:
Today 13:24 UTC+1.0
Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades.
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Nordfriese |
Posted at:
Today 13:47 UTC+1.0
Well if you can manage this then congratulations However the enemy has so many hero soldiers in his port initially that it is unlikely that they will ever leave the port sufficiently undefended and it will take you ages to defeat them all. Bunching the enemy up in a small space around his port is a very bad strategy since that actually improves his defensive position considerably. Allowing him some room to expand and only attacking his militarysites until he runs out of soldiers should be much easier and faster, despite the much increased risks of counterattacks. But yes, this scenario (like most of the campaign, except the first two introductionary missions) does deliberately give you only few very broad mandatory objectives and a lot of room for your own choices in how you handle your economy and defeat the enemies.
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usingUser Topic Opener |
Posted at:
Today 15:17 UTC+1.0
Thank you. I just narrowed Dane Waldemar Atterdag's territory down to his port so that he cannot build enough infrastructure to train his soldiers. I then could easily train mine and defeat him. This was unexpectedly easy. I'm going to try the campaign also in the desired way. But this campaign has quite a nice idea!
Edited:
Today 15:20 UTC+1.0
Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades.
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