Topic: for improvements (hopefully/needs review/community poll)
usingUser![]() Topic Opener |
Posted at:
Today 17:42 UTC+2.0
There are some minor issues itching me while playing. Some of them may need to be discussed by a broader (?) audience. Imho, the following points improve the gaming experience (except for the webpage section). streets, workers, soldiers (Wegführung, Arbeiter, Soldaten)
buildings (Gebäude)
webpage (Webseite)
Edited:
Today 17:55 UTC+2.0
Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades. ![]() ![]() |
kaputtnik![]() |
Posted at:
Today 18:30 UTC+2.0
Could you explain? Yes, CTRL+Click is the state of the art. But i don't know how this can be improved? The only thing which bothers me is that the automatic setting of flags does not consider the building spaces, e.g. sometimes (often) the flags are set at a position and no building can be placed. Shifting the flag(s) a bit would suddenly show building spaces. On the other side: Watching how the AI build roads the AI player plays nevertheless more or less good. And in past tournaments some players build illogical roads and the economy is working well nevertheless. So the road network may have only a small impact on the overall economy (except congestoions).
Well the game is working like that: All requests are going to a warehouse. So each request of a worker/soldier is send to a warehouse. I think it will not be possible to change this, without a big codechange and massive memory consumption.
Please use one topic for one topic
I am already working on this. Because of summer (my main working time) it is not ready yet. Probably in wintertime. For the rest please open another topic in Homepage ![]() ![]() |
usingUser![]() Topic Opener |
Posted at:
Today 20:02 UTC+2.0
Let's assume we have the coordinates used in the map editor, a totally plain area we're looking at and my most eastern flag is at (11, 11). My territory includes (14, 4), (17, 11) and (15, 15). I click on the flag mentioned before during the game. My next click is at (16, 11), while holding Ctrl. The street is built and another flag is set at (14, 11). I desire the flag being placed at (13, 11). (I could expand the example up to an arbitrary map size, but I hope I could clarify the principle already.)
I thought of an signal being emitted (, an event or equivalent) when the building is completed (or a street is set). But I don't really like the idea of significant memory consumption… Currently (fitfully) working on a new idea for a new set of tribes: the Alliance in different shades. ![]() ![]() |
hessenfarmer![]() |
Posted at:
Today 21:39 UTC+2.0
ctrl click with streets tries to place all flags in a distance of 2 nodes, which is the shortest distance between 2 flags that is possible. If an uneven number of nodes is between start and end it puts a 3 step road at one end of the road (i believe at then beginning of the road, but are not sure anymore). We may discuss whether the 3 step should be at the end and inverse the placing logic. ![]() ![]() |
Nordfriese![]() |
Posted at:
Today 21:53 UTC+2.0
When using Ctrl-click to place flags you can additionally hold down the Shift key to toggle whether flags are placed from the start or end of the road. Since the flags are previewed while holding Ctrl you can also see whether they will end up in the places where you want them. ![]() ![]() |