Topic: Error 'Lua Coroutine Failed'
WU![]() Topic Opener |
Posted at:
2025-09-29, 17:40 UTC+2.0
When I start Atlanteans Campaign Scenario 2 ("Struggling For a New Home Again") after getting the first windows with the story when I start to actually play the mission I have a IGM saying: Lua Coroutine Failed [.scr/scripting/lua_errors.cc:21] [.scr/scripting/lua_errors.cc:21] 'empire_market' was not understood as argument! stack traceback: ^|[string "scripting/starting_conditions.lua"]:70 in main chunk stack traceback: ^|[string "scripting/mission_thread.lua"]:293: in function <[string "scripting/mission_thread.lua"]:286> I also have the 2 messages saying expedition, I think this is normal for the campaign. The game is paused. Then the game shows normal behavior but I cant find an enemy and I dont get any messages for the mission. Also when I check statistics I can only see my own player. I can reproduce the Error by restarting the scenario. Some information about my setup: Ubuntu 22.04.5 1.3~bzr11360-202509130317 Is something wrong with my setup or is it a bug in the game? Do you need any more information to help me so let me please know. Awesome game by the way. ![]() ![]() |
Nordfriese![]() |
Posted at:
2025-09-29, 20:20 UTC+2.0
Hello WU and welcome to the forums Thank you for reporting this bug, I can reproduce it and have made a PR to fix the problem: https://codeberg.org/wl/widelands/pulls/5249 ![]() ![]() |
WU![]() Topic Opener |
Posted at:
2025-09-29, 21:52 UTC+2.0
Hello and thank you. Ah ok very quick. What does this mean for me? I update widelands through daily-build ppa. How long will it normally take to update widelands to fixed version? Thank you very much ![]() ![]() |
hessenfarmer![]() |
Posted at:
2025-09-29, 22:06 UTC+2.0
as the PR got reviewed and merged already (thanks @Nordfriese for the quick fix), it should be able latest tomorrow I guess. ![]() ![]() |