Topic: Bug on Loading Game

Sauss-Ente
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Joined: 2025-06-15, 22:00 UTC+2.0
Posts: 11
OS: Windows 7 / Linux
Version: 1.2.1
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Pry about Widelands
Location: At the Elbe
Posted at: 2025-06-20, 19:04 UTC+2.0

When loading a rather excessive game on the Europe map, that went on for more than 30 hours, the following bug happened:

D:/a/widelands/widelands/src/logic/map_objects/bob.cc:200 MO(13529): update[ship] failed to act

Version is 1.2.1 on Windows 7, 64-bit. Savegame is in the attachments.

Edit: So after loading the autosave from 1 hour ago (which did not have the error message on loading), I got the same error in-game while playing! Does it have something to do with a beached ship maybe? The Frisan dyke constructor confused the ships notably, with some of them getting stuck.

Edited: 2025-06-20, 19:38 UTC+2.0

Attachment: application/octet-stream
wl_autosave_00.wgf (3.6 MB)

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hessenfarmer
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Joined: 2014-12-11, 23:16 UTC+1.0
Posts: 2846
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One Elder of Players
Location: Bavaria
Posted at: 2025-06-20, 20:47 UTC+2.0

This is a known bug indeed related to the diker. It will be fixed in 1.3


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SandJ
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Joined: 2015-05-08, 22:46 UTC+2.0
Posts: 26
OS: Linux
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Pry about Widelands
Location: UK
Posted at: Yesterday 21:46 UTC+2.0

I am so looking forward to this bug being resolved.

When it is one of my ships getting trapped by the dikers, I can reload the game and sink the ship.

When it is an opponent's ship, that is the end of being able play the game.


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